San Francisco & EA’s Skate

For most of this week I will be in San Francisco, beautiful city btw. Today I am on-site at Electronic Arts in Redwood City. It is always good to see the EA team, the core group that we work with are a great bunch of guys. We are working on a community project tied to the upcoming Skate game that is very impressive. The marketing site done by Blast Radius is already up and running.

I played an alpha build of the game today and was very impressed. Not only is it a fun game, but it takes skateboarding to the edge in terms of the realism of the game compared to other titles that are out today (Tony Hawk series). The “Flickit” controls were very responsive (Think Fight Night 3’s analog controls), I was able to pull a number of tricks but the level of difficulty is there giving it a feeling of real skating and not an arcade simulation. It is not simply hit a button perform a trick. There is a flow to the moves and a seamless transition between tricks if done well. The graphics were impressive and it has a real sandbox feel in terms of roaming the different cityscapes in freeskate.

One of the great features of the upcoming Skate game will be the ability to record in-game footage and upload it to the upcoming community server based site. It will allow a level of Web/Game integration that we have yet to see in a next-gen title.

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