One word to describe this game… WOW!!! This is a great experience. Ubisoft Montreal (Prince of Persia, Splinter Cell, Rainbow 6) is the team behind this outstanding title. The open level design is visually stunning and the puppet system for directing the main character Altair (Arabic for “the flying one”) is probably the best aspect of the game.
The subtle differences between how you interact with the environment is what I really enjoy. You can scale tall buildings, interact with various people in the crowd and you have the option to go “low profile” and eliminate targets without raising too much suspicion. Otherwise you can go “high profile” for all of the world to see your handiwork.
The story revolves around using stealth tactics to eliminate 9 “targets” across 3 major cities. The cityscapes are some of the most visually stunning you will see in a next-gen title and you can interact with all areas of the cities. Prior to getting clearance to take out your targets you perform intelligence tasks such as eavesdropping, interrogation, or pickpocketing information while saving citizens and scaling tall buildings to further synchronize your map.
As you progress through the game you gain or “regain” weapons and skills. This is where the control system comes back into play. The subtle ability to counter and attack during combat is one of the most rewarding aspects of the game. Time it just right and you unleash an animation sequence that is impressive and different a majority of times it is activated.
You have the ability to choose your objectives and the order you want to complete them. You have a vast kingdom to explore and many side quests are available if you have the time. The visuals and open world presentation are what truly sets this apart from other titles.
The main negative at this point is that some of the intelligence tasks can get a bit repetitive as you progress further through the game, but the fact that the AI increases in difficulty as you progress through the game makes it a challenge.
- High/Low Profile modes
- Open Level Design
- Crowd Interaction
Could be Better:
- Repetitive Tasks
- Pacing Issues
- Cannot forgo conversations once initiated