Game Review – LOST Via Domus

LOSTI normally do not watch a lot of TV (Outside of The University of Oklahoma during football season) but my one obsession over the past few years has definitely been LOST. I have really enjoy the show and look forward to each new episode. The concepts and characters draw you in and I like that fact that at the end of each show I have more questions than answers and I am left to think about how it will all come together.

Being a fan of the show and an avid gamer it was pretty much a given that I would pick up the first LOST game title for the 360. LOST Via Domus is more of an adventure game with elements of strategy all tying into the LOST formula of flashbacks and intrigue.

I would definitely recommend watching at least the first three seasons before you play this title as there are a number of references that really would not make sense or at the very least be as interesting unless you have watched the show regularly.

You are in control of a new character to the LOST universe. He is a photo journalist who has lost his memory due to the crash of Oceanic Flight 815. You have to depend on a few familiar faces (Jack, Kate, Sawyer, Locke, Hurley, Charley, etc…) while you begin to piece together your lost memories to uncover your background by triggering flashbacks during character interactions. Of course it would not be a LOST game if you did not have confrontations with the elusive but deadly Smoke monster and a few run ins with the “Others”. The pacing of the game feels very true to the show.

Ubisoft Montreal did a good job with the level design as the jungle backgrounds look amazing. But for a game based on an island that requires trekking to various points the game is very linear with a limited area to explore. It was also a lot of fun to “enter the numbers”, explore the various Dharma stations and interact with the rest of the LOST environment in a more interactive manner.

Looking at the actual gameplay there are a few areas worth discussion. After just completing another playthrough of Mass Effect interacting with the LOST conversation controls seem very basic and almost lacking. It was fun interacting with familiar characters and the Ubisoft team did a good job of channeling the personalities of the characters. The inventory system seemed like an afterthought and the real purpose is to house items to trade for better equipment. And the entire game experience lasted maybe 7 hours with very little replayability.

The flashback sequences were done well but the only point of contention is that in order to trigger the full memory you must replicate a picture with your camera and this can be frustrating at times. Speaking of frustrating there are a number of mini games in LOST Via Domus. In true Bioshock fashion one of the main mini-games introduces the “Fuse” game. Similar to the hacking done in Bioshock you plug various fuses into the correct socket to allow the right amount of electrical current through.

Another mini-game is again similar to Bioshock in that you can take pictures of certain items to unlock achievements. Speaking of Achievements you can unlock all 1000 points fairly easily with limited replay required. Achievements are tied to level completion and other tasks during memory flashbacks and exploration.

Pros:

  • It’s LOST!!!!
  • Interacting with the LOST Universe
  • Level backgrounds are very well done (Especially the nursery in the Medical Station)
  • The game stays very true to the LOST mythology
  • The Smoke Monster
  • Easy Achievements
  • Mini-games

Cons:

  •  Really light adventure game
  •  Lackluster Conversation engine
  •  Inventory system subpar
  •  No more lighters or torches – seriously
  •  Checkpoint reloads force you to resort your inventory
  •  Actual action segments are very lackluster
  •  Extremely Short – 7 hours to get through the game

This game is definitely for the LOST fan. It misses the mark in terms of a good adventure title and the mini-games become a bit repetitive. But let’s be honest you will pick up this game if you cannot get enough of the LOST universe. For those that enjoy the show and like to game then I recommend picking up this title. Otherwise it would make a great weekend rental. I give the game 7 out of 10 and the show a 10 out of 10.

GDC 2008

GDC2008I confirmed today that I will be attending the 2008 Game Developer Conference February 18-22 in San Francisco.

I am very excited about attending as outside of the networking and expo portion the key areas that I am interested in are the business and management topics of “Make the Community Part of Halo” and advertising and games.

The “Make the Community Part of Halo” discussions are very key as it talks about the bungie.net experience and how they worked to make community an integral part of the game itself.

I have worked with Microsoft Game Studios, Ensemble Studios and of course Electronic Arts on the Skate and NFS ProStreet titles fall along the same lines. So if you are attending the event let me know and we will schedule some time to sync during the conference.

CES 2008 In Closing

It is great to be back in Dallas! CES 2008 was a great event. From the Bill Gates hilarious “last day video” to all of the robots, gadgets and celebrities. CES is a definite must attend event for any tech/gadget lover.

Being the avid gamer that I am I was disappointed that there was not a larger presence from the gaming industry on hand for the event. The show was dominated by Home and Audio products. There was a “gaming showcase” area but it was mainly filled with resellers and start-ups. There was not a lot to be seen. Granted CES occurs after E3 but it would have been nice to have more of a presence. The only major studio that I saw was Activision and they had a very small presence at the event.

One of the most impressive sites of the show was a “life size” version of the Autobot Bumblebee on the showroom floor. The level of detail and the scale of the piece definitely made you take notice.

Tom Edwards with Bumblebee

The only issue if you can call it one is that you definitely notice that there are 130,000 people in a confined space. There are times when you are pretty packed into a small space all vying for a glimpse of the latest and greatest but you have time to see all that you want to see.

Until Next year… Viva Las Vegas… Thank you… Thank you very much!!!

Tom Edwards with Elvis

How Much??? Really?!?

How much do we spend in the US on advertising? Well in 2007 we spent 283 billion dollars. Yes 283 billion. 

That may sound like a lot but this level of growth 0.7% versus 2006 puts advertising’s share of the 2007 GDP (2%) at it’s lowest level since the recession year of 1982. 

Even with an uncertain market advertising spend is projecting a 3% growth in 2008 fueled by the Summer Olympics and the Presidential Elections. Being interested in online spending I am very interested in the 2008 projections.

Below is breakdown of the 2008 projections. The data was based on a December 2007 report from Universal McCann’s Robert J. Coen as presented in the December 31st issue of Advertising Age.

  1. Direct Mail – $63B
  2. Broadcast TV – $48B
  3. Newspaper – $42B
  4. Cable TV Networks – $21B
  5. Radio – $18B
  6. Yellow Pages – $14B
  7. Consumer Magazine – $14B
  8. Internet – $12B
  9. All Other – $58B 

What may be surprising is the fact that online spending ranks 8th. Being in the industry our natural assumption is that online spending is in the top 3. With that said though this segment over the past few years has had double digit growth and is projected at a 16.5% increase from 2007. The next closest in terms of growth will be spend on Cable TV at a 6% increase.

The flip side is the reduction in spend on traditional mediums such as newspaper which is actually seeing a decrease of -1.8% of spend as compared to 2007 and Radio which is only seeing a 0.2% increase.

With the recent trends in online spending continuing to increase. The success of Google’s AdWords system and now with Microsoft commiting to a marketing focus now is the time to focus attention on the medium. 

This translates to very good news for online solutions and providers as well. Especially around social media based solutions. The need for social interaction with customers and users has now fully proliferated traditional business and the marketing dollars are now being fully allocated to deploying collaborative solutions as part of their integrated marketing strategy. I see this trend continuing into the near future.

30,000 and the Future

aunlockedOne of the best features that the Xbox team introduced was tying in-game achievements to a publically viewable profile. What this allowed was for you as a gamer to start building gaming “equity” over time that could then be shared and compared with your friends and others in the gaming community. This small detail has caused me to forgo the PS3 and only play the Wii with my son as I have been focused on increasing my gamerscore and pushing myself as a game enthusiast.

With that said, yesterday marked the passing of the 30,0000 gamerscore plateau. It took 135 days to go from 20,000K to 30,000K with an average gain of 74 points per day. So I thought I would take a moment and archive some fun facts since I started gaming on the 360 oh so many moons ago.

1) Consecutive Days Played Streak – 72
2) Retail Titles Completed – 11
3) World Gamerscore Ranking – 3734
4) World Achievement Ranking – 3398
5) Largest single day achievement gain – 39
6) Most points in a day – 1200
7) Completion Percentage (0 score games removed) – 53%
8) Total Games Retail(61)/Arcade (27) Owned – 88

Here is a breakdown of the top five games played by days played:

1) NHL2k7 – 55
2) DW Gundam – 53
3) Halo3 – 48
4) Lego Star Wars II – 45
5) Gears of War – 22

Moving forward I am going to put an end to my gamerscore addiction and start playing the titles that I enjoy as I have a stack of games that are waiting to be played and enjoyed. Mass Effect, The Orange Box, Rainbow 6 Vegas, FEAR, and COD4 Multiplayer.

I have and will always be a gamer to some degree. My focus is just shifting a bit :)

Is That a Kwik-E Mart???

7-11 just did something that is pretty innovative from a marketing standpoint. They have transformed a dozen stores into Kwik-E-Marts from The Simpsons in an effort to promote the upcoming Simpson’s movie. I really like this campaign as it is a great example of reverse product placement and by the buzz and lines at the store I went to today it seems to be working.

KrustyO’s, Squishees, Buzz cola and the ever famous pink Homer Simpson donuts are just a few of the products that you can now pick up and take home with you and as they state have “absolutely no nutritional value”. For those of you wondering, Duff beer did not make the product cut for this promotion.

The ability of 7-11 to “laugh at itself” is very key in this promotion. “The idea of actually changing the stores into Kwik-E-Marts was over the top but a natural” stated one of the execs at 7-11‘s agency. “It shows they get the joke”. You would not think decorating a store to look like a cartoon would be that effective, but they are definitely reaching a new audience as I saw people in the store today that you normally would not see going to a 7-11 for a specific purpose.

It is funny that I get this excited around a campaign, but as an instructor of marketing and a marketing professional, it is great to see creative application of marketing strategy and the ability of a proven brand to embrace something that is “different” in order to garner additional attention. Plus it is just a lot of fun.

Tom-simpsons-7-11

Paintball Anyone?

Team Building. That is what it’s called when a company has a sponsored outing. In order to partake in team building on this day you had to drive to the middle of nowhere, don camouflage from days gone by (ex-military) and pick up high-powered weapons that shoot plastic balls filled with paint at high rates of speed. Then divide the company into two sides, line up on the ends of the playing fields and wait for all hell to break loose.

That is exactly what transpired on Friday with Telligent’s soon to be inaugural paintball adventure. Imagine if you will a group of mild mannered developers, program managers and sales team members. All friends during the day, collaborating on multiple project initiatives, driving towards company goals… but when the masks drop down and the last of the air cartridges are full, they turn into lethal paintballing machines.

The battles had an ebb and flow to them. One side would gain control and then the other would push forward. Towards the end of the day the term “surrender” had no meaning. Many casualties were met on this day as some team members bravely charged into bunkers where automatic weapons lay in wait. There will be posthumous medal ceremonies for those brave souls. There was the occasional friendly-fire incident and many shrieks of pain as the impact and subsequent explosion of paint could be heard by anyone within ear shot.  

When it was all said and done: 20 boxes of paint, 1 neck shot, hundreds of whelps and countless chigger bites later the goal of the day had been accomplished. There were many that wore weary smiles as they painfully made their way to their cars. The next day the IM titles read like a list of honor… 15 whelps here, 12 whelps there, paintball recovery day 1, etc…

Battle brings the best and worst out of people. I hope on this day each individual caught a glimpse of themselves and were happy with what they saw.

On this day there was much team building indeed.   

tom-paintball

Tom-Sniper

1000 pts w00t!!!

Alright, I have finally broken the 1000 pt barrier on a game. Thanks to EA’s Fight Night 3 (Great game btw) and 5 nights of gaming and a very understanding wife (love you babe). In the latest news Rob Howard had a big collision during a pick up game of hockey yesterday… don’t worry Rob, scars are cool :). In other updates the never ending series with Scott Dockendorf and Kevin Cunningham took a turn for the worse after directly calling them out in a previous post, we dropped the best of three series 2-1. We will see who is feeling it today.

Being an avid gamer, I have a tendency to focus on vertical markets that I enjoy personally, so we have made significant traction in the gaming industry. From our relationship with the Xbox team, Community Server powers the Xbox forums, Major Nelson‘s blog, Gamerscoreblog, and the new Forza Community. We are doing some very cool work with Electronic Arts that will become public very soon, but one of the sites rhymes with “aladdin” hmmm. Also, we just rolled out a great new site for Ensemble Studios. The new Age of Empire III forums which are powered by Community Server. The real reason we do it is for the free games :P

Also, I have a few positions open in the Dallas area, I am looking for an account manager for CodeSmith Tools as well as a Partner Channel Manager for the Community Server sales team.