Game Review – Ninja Gaiden 2

ninja-gaiden-2-smallOne of my all time favorite games was the original Ninja Gaiden on the NES. I still remember the opening cut scenes… that was all about the story that you needed to know… you knew it was time to start slashing away. I felt the same about Ninja Gaiden II & III on the NES as well.

When I first heard the news about Ninja Gaiden II I was immediately hooked. This is the true sequal to Ninja Gaiden on the original Xbox. When the trailers and screenshots and Youtube videos around the gameplay were released my excitement grew. Even my Halo 3 character has the Hyabusa armor. So when the title finally released and I picked up my copy I was ready to be visually stunned and purposefully frustrated at the same time.

What I mean is that this franchise more than any other that I have played has an extremely high difficulty level. To date it has been designed for the hardcore gamers. Case in point Ninja Gaiden/Ninja Gaiden Black on the original Xbox. Enough said. Seriously though with the Xbox 360 exclusive of Ninja Gaiden II there are now 4 difficulty levels to choose from. So those new to the series will get hooked on acolyte and then get frustrated.

Overview: You are still Ryu Hayabusa, the worlds deadliest ninja and you are on a quest to stop the evil spider clan from unleashing otherworldly terror upon the earth. You are armed to the teeth with some of the deadliest weapons this side of the Dark Sector Glaive. While the story is nice the real focus is on the twitch style of gaming.

Twitch gaming is basically a style of gaming that relies on your ability to read and react. Half a second can mean the difference between life and the painfully annoying, blood splattered “Game Over” screen that you will undoubtedly see many times over on your journey. This game easily has the best visuals that I have seen on a 360 title to date and the sheer fluidity of the movement is breathtaking.

Gameplay: This is not your standard hack & slash type of gameplay. On the Acolyte setting you can more than likely lumber through the game mashing buttons galore but as you progress through the other difficulties the game punishes you if are not concise about what you want to do when you want to do it. There are 14 levels in all each with it’s own unique location and enemies. The further you progress the more difficult your opponents become. My first recommendation is to set your saves to manual vs. auto as this will come in very handy if you get to a boss fight and find yourself lacking in health supplies.

The game incorporates a number of different types of techniques to navigate the environment such as the reverse wind, shadowless footsteps and the flying swallow techniques. Each provides their own unique offering that assist you in crossing distant chasms, dodging enemies or reaching an area in search of items or crystal skulls. Yes insert Indiana Jones reference here…

The ability to execute Obliteration and Ultimate techniques is one of my favorite aspects of the game. You can quickly dismember, disembowel, or dispatch an opponent if you can time the moves correctly and charge your Ultimate technique. This leads to a stunning animation of you utterly demolishing your opponent. NOTE: This game does feature a lot of blood and gore as you are wielding blade weapons and it becomes very evident by the amount of body parts that are left at a battle site. This serves two purposes as this can actually assist you in keeping your bearings as you already know where you have been.

The only slight complaints involve the camera and the boss battles. The camera has changed this time around. You are now in full control of the camera. The only issue is you are fighting enemies in a full 360 degree style of combat and the camera can quickly get out of place. The RT becomes quite handy as that is what allows you to recenter the camera.

Regarding the boss battles I feel that some of their attacks are “cheap” meaning you can be doing everything in your power and they can take all of your health in one attack. This to me goes beyond a difficult battle to one that cheapens the experience just a bit. If I am doing everything in my power to better my opponent I expect the Boss Battle to be reflective of this. This is one of the areas that I give the edge to Devil May Cry 4 which is the one game on 360 that will draw the most comparisons to Ninja Gaiden II. On the battle with Alexei I had to continue 20+ times before I took him down on the Warrior setting.

Weapons: The game incorporates a number of different types of weapons along with spells called Ninpo that you will leverage to dispatch hordes of enemies. From a melee standpoint you have the ever present Dragon Sword while introducing some new weapons to the arsenal. Weapons include the Lunar Staff, Falcon’s Talons, Dual Katana, Kusari-Gama, Tonfa, Vigoorian Flail and my personal favorite the Eclipse Scythe. With each weapon you have the ability to level-up which allows you to perform even longer combos. Ancillary weapons include shurikens, incendiary shurikens, bow and arrow and an underwater spear gun.

Selecting the right weapon is definitely the key to success. As each weapon is ideal for different situations. I recommend leveling up at least the dragon sword to level 3 on your first playthrough and then level-up the Eclipse Scythe which you receive after the battle with the second arch fiend Volf.

I also recommend trying to save your health herbs for the boss battles as the worst feeling is finally making it to a boss battle and then realizing that you have no backup plan on how to proceed. Also, try not to use all of your health items on the middle boss fight. Try to set up a save location and get through the battle as quickly as you can.

Online: There is not an online mode available but you can view Leaderboards of friends progress which is always fun. There is also the Ninja Cinema option that allows you to capture footage from your slashing adventures to share with all of your friends.

Achievements: From an achievement standpoint you can collect anywhere from 400-700 points on your first play through which will take roughly 15 hours of gameplay. I netted out at 560 bypassing the tests of valor on Warrior (Currently at 840 of 1250… 53 out of 70 achievements). You will get 100 points just by learning the various game techniques then as you progress through the game you will receive achievements for completing certain levels, finding crystal skulls, defeating certain enemies and for clearing the “test of valor” areas that are available and ultimately 4 difficulty levels.

Based on my second playthrough for the Tests of Valor I recommend building up your health supplies, using them all in the test of valor (This suggestion is for if you are playing on harder difficulty levels) and not save once you complete it if you had to consume a high number of items to get through. Get the achievement and save your health supplies for the next test of valor.

One of my favorite achievements so far has been the indomitable spirit achievement which is given when you continue 100 times. Other achievements are tied to in-game side quests like finding crystal skulls. I have to say though winning achievements in this game are more meaningful to me than other games. The Vanquished Alexei achievement for 15 points meant more to me than finishing (1000 points) other retail titles.

Downloadable Content: So far I have been impressed with the DLC for Ninja Gaiden 2. The first release gave us 3 new skins for Ryu. The Biometal, Shadow Walker and Fiend skins can all be worn by Ryu and there are 5 different color variants available per skin. Also the Mission Modes were recently released which added an additional 250 achievement points to the count. There are 12 missions that take elements of the game such as the boss battles and raise the stakes significantly as you progress through the missions. I cleared the first 8 with ease but the remaining missions have been very difficult. There are also 8 survival missions where you essentially have one life bar and must vanquish as many fiends as you can. In order to medal you need to kill at least 50 with the predefined weapon. I highly recommend picking up the Mission Mode DLC.

Pros:

  • Stunning Gameplay
  • Visually the best 360 game to date
  • The fluid combat sequences
  • Outstanding frame rates and animation sequences
  • The weapon assortment and ability to change in mid attack
  • Reaching a save point pushes you to the furthest of your abilities at times
  • Talisman of Rebirth is literally a lifesaver
  • Option to manually save multiple save files
  • Obliteration and Ultimate Techniques
  • Regeneration of portion of health after battle
  • The Chiburi Move – Ryu shakes the blood off of his weapon after a battle
  • True Dragon sword/Genshin swordcombo
  • Type 20 Camo skin for beating the game on Warrior (New skins for Ryu after beating the game)
  • Giant Crystal Skull (Get a gamerpic as well)
  • DLC – New Ryu Skins (Biometal, Shadow Walker, Fiend) 5 variants per
  • DLC – 20 new mission modes with 250 additional achievement points

Cons:

  • “Cheap” Boss Battles
  • Camera Issues at times

Rating:

This is one of the best games that I have played on the 360 to date. It is challenging, visually stunning and a lot of fun. I would highly recommend it to anyone who wants to take on a challenge of playing it on the higher difficulty setting. I give it a 10 out of 10 as it is that good.

Game Review – Army of Two

ArmyofTwo360packshotTo preface this review I want to state for the record that I really enjoy co-op shooters. So this review has a positive slant from the word go because I am a fanboy of any game that allows you to blow stuff up with your buddies in real time. Electronic Arts did a great job with Army of Two as it is just a fun game. If you want to have a good time blowing things up with your friends definitely give this title a go.

Story: You represent two Ex-Army Rangers who are now working as private contractors for a corporation called SSC. Through 6 campaign missions you will step jump, co-op riot shield, go back-to-back and co-op snipe your way through a legion of enemy AI, Heavies (Heavily armored AI) and quasi boss battles in addition to a number of extra objectives that will earn you cash. But enough about the story let’s talk about the gameplay.

Gameplay: Army of Two leverages some of the better elements of co-op game play. Similar to Crackdown, Gears of War and Halo 3 while building on what has been done in the past. You can interact with your partner in a number of ways.

The best tactic in tight situations is for one of you to power up your Aggro meter. Once full one of you will start pulsing read while the other becomes transparent. This basically translates to one of you will draw the enemies fire while the other can stealthfully take out the opposition. You can also enter the Overkill mode which slows everything down or speeds things up depending on if you were the initiator.

Some of the other fun partner based elements are the ability to swap weapons so you can focus on support and aggressive roles, as well as the ability to partner in a few other game modes including the co-op riot shield where one of you wields a shield while the other shoots, step jumps, back-to-back when overwhelmed by enemies and co-op sniping.

One of the more interesting elements is the drag and heal function. Like Halo and Gears your health will recharge while in cover, but adding to the revive option in Gears you can actually drag your fallen friend to cover while they can lay down suppressive fire while being dragged to a safe location for healing. This can also be an area for bragging rights or degrading your partner. E.g. let’s just say my friend Elijah earned the field medic achievement fairly quickly while playing with me :) call it aggressive game play or just the overall inability to evade bullets we will never know.

One of the best elements of the game is actually the enemy AI. Depending on the difficulty setting they will change positions when fired upon, flank your position and basically try to destroy you in a multitude of ways. I was impressed.

One of my only gameplay complaints is when I am standing next to an enemy (Similar to the issue in Crackdown) it is very difficult to get a lock on an enemy which ends up in spinning and shooting which is not the ideal experience (especially when you are going for achievements and already have the melee achievement).

Weapons: The weapons selection ranges from Primary, Secondary and Special weapons. Your primary is chock full of assault rifles and heavy machine guns while your secondary set includes pistols and SMG’s with your specials focusing on sniper rifles and RPGs. You have the ability to upgrade some of the weapons with additional elements not to the level of COD4 but can you “pimp” your assault rifle with gold in COD4? I don’t think so.

Online: One of my biggest complaints of the game is with session timeout on the versus multiplayer. Out of 8 online sessions I only made it to the end of one session before running into server issues. I have confirmed other players have experienced similar time outs.

The main element of versus is to complete various objectives and earn more money than the opposing team of two. I felt as though there was more that could have been done here. One suggestion would be to allow for teams of Contractors to battle different enemy insurgents or Heavy’s or even sub bosses in a more team based approach like a traditional slayer match similar to GOW, Halo, and COD4. This would allow for more replayability as I am more likely to continually play a team based shooter than an objective based one.  To be honest this is one of the weaker elements of the game.

Achievements:  Your first play through of the campaign will most likely net you roughly 300-350 achievement points depending on if you are focusing on changing weapons once you receive the equivalent achievement. Note that even if you die and have to restart from a checkpoint your kills are registered so you do not have to start over. A number of achievements are based on achieving a number of kills with a specific type of weapon. Others are mission specific and there are a few that are tied to the online versus mode. I have been able to clear 700 points in about 12 hours of gameplay.

Pros:

  • You and a friend blowing stuff up
  • Aggro System
  • Enemy AI is impressive
  • Game Play Based Achievements
  • Ability to “Pimp” your weapons
  • Partner Elements (Back to Back, Co-op Riot Shield, Weapon Swap etc.)
  • Ability to “mess” with your partner (High Fives, Trip Them, Etc..)
  • GPS System
  • All weapons in a category will unlock once you clear certain difficulties

Cons:

  •  Online mode and lack of team slayer type options
  •  Weapon lock-on in close combat
  •  Vehicle Controls are lacking and feel forced
  •  Expected more interation with the environment (crumbling walls)
  •  Session timeouts in online versus modes
  •  Not enough money offered for objectives (If I were risking my life to disable multiple aircraft on a carrier while enemy fire surrounds me I would expect more than $6,000)
  •  Lack of a language filter (I am just saying…)

Rating: I give this a solid 8 out of 10 and a definite pick-up if you well have a friend that wants to play with you

Dead Space

One of the other game titles that I am very excited about in 2008 is the new EA title Dead Space. It was recently announced that the game will launch on October 28th of this year and the games site DeadSpaceGame.com just launched.

Dead Space is a new IP launch for EA and is the first Sci-Fi Horror game that the company has ever launched. It follows Isaac Clarke and is a survival horror epic. Isaac, a space engineer who works for the Concordance Extraction Corporation (C.E.C), a company that repairs “giant mining ships”. His company receives a distress call from the USG Ishimura, a “Planet Cracker” class ship that takes dead planets, and destroys them to extract valuable ore for the company.

In the assumption that the ship has had a mechanical failure, Isaac soon realizes that this is no ordinary distress call. He soon finds that the ship has been overrun by a mysterious alien race. This routine check becomes a race for his life….

The game features some familiar aspects such as we learn the story of what happened through in-game assets similar to Bioshock, and the main character Isaac is not a soldier. He is a common man and his tools are his weapons which leads to simple, brutal and effective combat. He is no super soldier which gives his character a sense of vulnerability which adds to the games believability (If you call deep space mining and alien infested ships believable). This title is definitely not a shooter. You will be outnumbered and low on ammo so the main point is to survive.

Regarding gameplay, that is where this title will really excel. Since this is not a fragfest you might ask how will you “survive”. Simple… dismember anything that moves with your plasma cutter. Yes, you will sever arms, legs, heads and just about anything that protrudes from the alien “Necromorphs”. This as you can imagine is a very complex system as there are multiple animation sequences that have to be considered meaning that you can dispatch an enemy in a number of ways. So this is the element of the game that will receive the most attention from the EA team.

Definitely check out the site to view, rate, share and comment on a large collection of Dead Space media including screenshots, concept art and trailers. The site features a daily blog from the Dead Space development team as well as video diaries showcasing the games origin.

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Star Wars The Force Unleashed

StarWars - TFUThere are some great games on the horizon in 2008. There are two in particular that I am very interested in. The first being Electronic Arts Spore which will have it’s own post in the near future. It was recently announced that Spore will be released on September 7th.

The other title I am looking forward to playing in the summer of 2008 is the latest LucasArts title… Star Wars: The Force Unleashed. Take a look at the trailer.

The story occurs between episodes III & IV and is being guided by George Lucas himself and will revolve around your Jedi being a “secret apprentice” to Darth Vader himself. Your mission is to hunt down Jedi that survived the initial purge.

Being an avid Star Wars fanboy I am very excited about what is possible on the 360 when it comes to putting your Jedi to the test. The game blends the Havoc Physics Engine With the Euphoria AI engine providing the basis for character/force interaction you can already get a feel from the trailer of what we can expect. Look at how the Storm Troopers flail about as they fly through the air and try to grab objects as well as how the environment can just crumble at the seams. Also, who doesn’t want to be able to bring down a TIE fighter with your Jedi powers. And was that a Rancor in the trailer??? It looked like you won’t need a giant door or bone this time around. If the gameplay is half as good as it appears in the trailer then this is a definite pickup.

From a marketing perspective this title is going to receive a very large marketing push including in true Lucas fashion a full line of toys as well as publishing by Dark Horse. So be expecting to see and hear a lot about this title in upcoming months.

Game Review – Lego Star Wars TCS

starwarscompleteMy 5 year old son and I have enjoyed the Lego Star Wars series. It started with Lego Stars I on the PS2 then on to Lego Star Wars II on both the PS2 and Xbox 360 (100% complete). I even chose a Lego II achievement as the basis for the Official Xbox Magazine call out a few months ago.

So it should come as no surprise that I bought into the marketing hype and picked up Lego Star Wars The Complete Saga on 360. There are a few new levels, 10 more bounty hunter missions, arcade mode, new Lego city, power-ups, and challenge stages not to mention that all 6 story arcs are now nicely packaged in one CD with Xbox Live support this time around.

If you have small children and grew up liking Star Wars and Lego’s then this is a lot of fun. The “drop out” feature makes it very easy to assist first time gamers through tough spots as they make their way around this brick based world. The cut scenes are comical and keep the story moving along and the ability to play a level in about 20 minutes makes it appealing as there is a definitive end to the gaming session.

My favorite feature in this edition has to be the save and exit feature from the pause menu. Now regardless of how far you have progressed in the level, or if you are searching for that last hidden item you can easily just save and exit and all of the money and any special items (mini kits, red power bricks, etc…) are now saved. Before you would have to play the entire level through to the end to get credit.

From an achievement stand point I have been impressed with how the achievements have been presented. Previously it was mainly based on completing a level, then completing the level without dying for a majority of achievements. This time it is based more on gameplay such as the destroy 300 droids, or let the wookie win (pop the arms off of 25 stormtroopers).

The downside is the repetition. After playing through both of the previous titles it can be a bit repetitious as you know what to expect for the most part. Some of the new levels are welcome additions like chasing Zam Wessel on Coruscant or the new Gunship Cavalry level and even Anakin’s mission in the bonus area are fun and something different but for a majority of the game you are playing the same game.

What I liked about the game:
– Star Wars and Lego together can’t go wrong
– Xbox Live Support
– New Achievement Structure
– Save and Exit (Full Credit Option)
– True Jedi Status on either story or freeplay (Before had to complete both)
– Best game series for young ones that I have seen

Could Improve
– Repetition
– Cannot skip cut scenes
– Money pick up is awkward and not as tight this time around
– Not the most challenging game
– No character import this time around

Rating
I am actually going to give this two ratings. The first is for if you have children who are interested in gaming. In that case I give it a perfect 10. There is not a better gaming experience (Yes better than Mario Kart) for small kids who want to play an action adventure type of game. The controls are simple, the world is just open enough without frustrating smaller ones and the visuals are very appealing.

For the older audience concerned about gameplay and the like I would lean towards a 7. But don’t let the rating fool you. This is a definite pick up for anyone who is/was a fan of Star Wars or Lego’s and is a must have in your collection.

Next up is the upcoming Indiana Jones lego release and picking up the Lego Star Wars TCS for the Wii. This series is a definite holiday pick up.

Game Review – Assassin’s Creed

acOne word to describe this game… WOW!!! This is a great experience. Ubisoft Montreal (Prince of Persia, Splinter Cell, Rainbow 6) is the team behind this outstanding title. The open level design is visually stunning and the puppet system for directing the main character Altair (Arabic for “the flying one”) is probably the best aspect of the game.

The subtle differences between how you interact with the environment is what I really enjoy. You can scale tall buildings, interact with various people in the crowd and you have the option to go “low profile” and eliminate targets without raising too much suspicion. Otherwise you can go “high profile” for all of the world to see your handiwork.

The story revolves around using stealth tactics to eliminate 9 “targets” across 3 major cities. The cityscapes are some of the most visually stunning you will see in a next-gen title and you can interact with all areas of the cities. Prior to getting clearance to take out your targets you perform intelligence tasks such as eavesdropping,  interrogation,  or pickpocketing information while saving citizens and scaling tall buildings to further synchronize your map.

As you progress through the game you gain or “regain” weapons and skills. This is where the control system comes back into play. The subtle ability to counter and attack during combat is one of the most rewarding aspects of the game. Time it just right and you unleash an animation sequence that is impressive and different a majority of times it is activated.

You have the ability to choose your objectives and the order you want to complete them. You have a vast kingdom to explore and many side quests are available if you have the time. The visuals and open world presentation are what truly sets this apart from other titles.

The main negative at this point is that some of the intelligence tasks can get a bit repetitive as you progress further through the game, but the fact that the AI increases in difficulty as you progress through the game makes it a challenge.

The Good:

  • Story
  • Controls
  • Visuals
  • High/Low Profile modes
  • Open Level Design
  • Crowd Interaction

Could be Better:

  • Repetitive Tasks
  • Pacing Issues
  • Cannot forgo conversations once initiated

Overall:

I give it a 9.0. It is definitely one of the better games I have played this year and ranks with Bioshock and Halo in terms of innovation and I highly recommend it!

Other games I am playing this week include: Mass Effect, NFS Prostreet and Spider-man Friend or Foe (w my 5 yr old).

Game Review – Call of Duty Modern Warfare

cod4logoMy pick for this week was Call of Duty 4 Modern Warfare. I was very impressed by the campaign mode of this title except for the lack of co-op play. That would have made the experience that much better. Being able to hold down a position while your friend advances… but that is another story…

COD4 is a big step forward for the series as this is the first venture beyond WWII and the move is welcomed. The basic elements of COD are there… regenerative health, great weapons and frustrating points (you know what I mean…. the spots where you die around 20 times before passing through.) The graphics are first rate and the loading screens keep you interested.

I completed the campaign mode around 6 hours which is relatively short but the gameplay is impressive. You play between the British SAS and USMC and you travel to various hotspots between missions such as Russia and the Middle East. Infinity Ward did a great job (as they did with COD2) and this is a definite step up from COD3. The intensity of COD games of the past are there. The feeling of how am I going to survive this is there. The weapons are there and the story keeps you interested. Again the lack of co-op play downgrades the campaign, but it is fun nonetheless.

The replayability of this game is really tied to multiplayer. One side note for achievement fans, all achievements are tied to the campaign and not a single one is tied to multiplayer. Obviously with multiplayer you look at Halo3 as the standard from matchmaking to tracking your progress (service record) that keep you coming back for more. In my opinion this is where COD4 falls a little short of my expecations. The matchmaking at least for the free for all mode online is not ideal. You have newly minted privates getting owned by 4 star generals with upgraded weapons. I would have liked to have seen matching more on par with actual user levels.

The other issue with the multiplayer is the ease of kills without objectives. By ease of kills I mean you basically look at someone and they are pretty much dead or you will be. There are not a lot of opportunities to engage with someone for more than a second. That is one of the fun and challenging aspects of the Halo multiplayer, just because I see you doesn’t mean I am going to instantly take you down. Also the only options initially are team based or free for all slayer type engagements.

I do like the options to create a class to customize your weapons as well as the concept behind the weapons upgrades being tied to longer gameplay. The barracks section though is a little lacking. I look to the service record on Halo almost daily to see the breakdown of the days events, medals earned and review of maps to see where I can improve.

All in all I would rate COD4 a 9.0 and definitely worthy of your $59.99. Definitely give the campaign mode a go and be ready to have a high death rate on the multi-player, but it is still a good time.

Game Review – Halo 3

Halo3finallogoIf there was any doubt as to what the game of the week is for me this week it is Halo 3.

Last night Rob Howard, Deryl Dorsett, Elijah Hardin and I all joined forces to blast our way through 2/3 of the campaign mode. The best part of it was that we did it with the phenominal 4 player campaign co-op option.

This is an unprecedented feat for a console based game as Gears of War and Crackdown before it offered some of the best co-op play that I have seen on a console. The 4 player Halo 3 co-op surpasses them both. With a seamless approach and the ability to easily invite your friends all 4 of you can blast the covenant and flood while easily maintaining where your teammates are. The best part for me was the ability to get very aggressive with my play style knowing that someone will survive while a few of us charge in and take out as many enemies as we can.

The Bungie team really did a great job with the game. From the graphics, weapons, and vehicles to the matchmaking system for the online multiplayer matches…the game definitely lived up to they hype. But to me the best feature of the game is the ability to seamlessly play with 3 of your friends through the campaign mode while occasionally causing an incident of “friendly fire“…. sorry Rob it was an accident… really :)

Other games I am playing this week. Skate, NHL 2K8 and Dynasty Warriors: Gundam with my 5 yr. old son.

Game Review – Bioshock

Bioshock gets my “pick of the week” in terms of games I am currently playing. I am very impressed by the Unreal engine powering the game as the motion is smooth and the controls are tight for a console based FPS. I highly recommend picking it up.

The premise is you are a plane crash survivor who discovers a hidden underwater city called Rapture. Rapture represents an idealistic society that goes astray when the inhabitants become obsessed with genetic manipulation which turns them into something else entirely. The game is unique in that it is a mix between the RPG and FPS style of games. There are clear goals and objectives but you have the freedom to roam through to look for all of the extras or play straight through. The mini games compliment the story and you have an option to buyout or autohack an object if you are not interested in running through the process of hacking the device. It is more on the horror side and rated M so no playing with your small kiddos in the room.

The achievements associated with the game are feasible. There are a number of secret achievements but there is a good reason for the secrecy as they coincide with events in the game. One of the features I most enjoy is the save anywhere function. I like that I can be in the middle of an event in the game and save at that exact moment and pick it up again later without missing a beat. One note, be sure to concentrate on the gathering all of the elements for achievements on each stage as you will not have the option to go back to a previous level once you leave it. Also, when you complete the game that is it there is no going back. That would be my only negative associated with the title. So be dilligent in your searches and research!!!

Recent games worth mentioning are Overlord (love this game), NCAA08, Madden08 and the EA Skate Demo. Speaking of Skate, check out my latest vid capture from the demo.

Tom Edwards with Big Daddy from Bioshock - Blog