Game Review – Call of Duty Modern Warfare

cod4logoMy pick for this week was Call of Duty 4 Modern Warfare. I was very impressed by the campaign mode of this title except for the lack of co-op play. That would have made the experience that much better. Being able to hold down a position while your friend advances… but that is another story…

COD4 is a big step forward for the series as this is the first venture beyond WWII and the move is welcomed. The basic elements of COD are there… regenerative health, great weapons and frustrating points (you know what I mean…. the spots where you die around 20 times before passing through.) The graphics are first rate and the loading screens keep you interested.

I completed the campaign mode around 6 hours which is relatively short but the gameplay is impressive. You play between the British SAS and USMC and you travel to various hotspots between missions such as Russia and the Middle East. Infinity Ward did a great job (as they did with COD2) and this is a definite step up from COD3. The intensity of COD games of the past are there. The feeling of how am I going to survive this is there. The weapons are there and the story keeps you interested. Again the lack of co-op play downgrades the campaign, but it is fun nonetheless.

The replayability of this game is really tied to multiplayer. One side note for achievement fans, all achievements are tied to the campaign and not a single one is tied to multiplayer. Obviously with multiplayer you look at Halo3 as the standard from matchmaking to tracking your progress (service record) that keep you coming back for more. In my opinion this is where COD4 falls a little short of my expecations. The matchmaking at least for the free for all mode online is not ideal. You have newly minted privates getting owned by 4 star generals with upgraded weapons. I would have liked to have seen matching more on par with actual user levels.

The other issue with the multiplayer is the ease of kills without objectives. By ease of kills I mean you basically look at someone and they are pretty much dead or you will be. There are not a lot of opportunities to engage with someone for more than a second. That is one of the fun and challenging aspects of the Halo multiplayer, just because I see you doesn’t mean I am going to instantly take you down. Also the only options initially are team based or free for all slayer type engagements.

I do like the options to create a class to customize your weapons as well as the concept behind the weapons upgrades being tied to longer gameplay. The barracks section though is a little lacking. I look to the service record on Halo almost daily to see the breakdown of the days events, medals earned and review of maps to see where I can improve.

All in all I would rate COD4 a 9.0 and definitely worthy of your $59.99. Definitely give the campaign mode a go and be ready to have a high death rate on the multi-player, but it is still a good time.