Viva Finata

FinataIt seems as though the pranks here at Telligent never end. Granted I may have occassionally pulled a prank or two but I was not expecting what happened today.

My team put together a lunch for the company on behalf of the sales & marketing departments. There was tortilla soup, chips, dip, cookies and to my surprise a Tom piñata complete with Starbucks and iPhone.

I got to take the first swing and let’s just say after the Oklahoma game last night in the Fiesta Bowl I was ready to unleash on it… the contents then exploded across the conference room floor.

I have to give the team credit! I was definitely not expecting this. Viva Fiñata!!!!

Nike Plus

Nike_plusHappy Holidays. I hope that everyone had a great Christmas season and a safe new years. With my recent gamerscore goal now complete I have switched my attention to something just as addicting… Running with my Nike Plus enabled iPod.

I really enjoy tracking and trending sets of numbers. Be it sales forecasts, gamerscore or miles completed. I thoroughly enjoy setting and exceeding goals so it was a natural fit to turn my attention to tracking my progress via my iPod.

The Nike Plus system works with the iPod nano. You insert a small receiver in your Nike Plus shoe or you can purchase an adapter to leverage the system with any type of shoe. Then you run. It is that simple. Leave it to Apple to make the process as easy as possible.

The system really allows me to continue to run consistently as I like to watch the graph continue to progress on a daily basis. So now instead of gaming I will be running but one thing is certain. Goals will be set and numbers will be tracked and analyzed on a daily basis.

30,000 and the Future

aunlockedOne of the best features that the Xbox team introduced was tying in-game achievements to a publically viewable profile. What this allowed was for you as a gamer to start building gaming “equity” over time that could then be shared and compared with your friends and others in the gaming community. This small detail has caused me to forgo the PS3 and only play the Wii with my son as I have been focused on increasing my gamerscore and pushing myself as a game enthusiast.

With that said, yesterday marked the passing of the 30,0000 gamerscore plateau. It took 135 days to go from 20,000K to 30,000K with an average gain of 74 points per day. So I thought I would take a moment and archive some fun facts since I started gaming on the 360 oh so many moons ago.

1) Consecutive Days Played Streak – 72
2) Retail Titles Completed – 11
3) World Gamerscore Ranking – 3734
4) World Achievement Ranking – 3398
5) Largest single day achievement gain – 39
6) Most points in a day – 1200
7) Completion Percentage (0 score games removed) – 53%
8) Total Games Retail(61)/Arcade (27) Owned – 88

Here is a breakdown of the top five games played by days played:

1) NHL2k7 – 55
2) DW Gundam – 53
3) Halo3 – 48
4) Lego Star Wars II – 45
5) Gears of War – 22

Moving forward I am going to put an end to my gamerscore addiction and start playing the titles that I enjoy as I have a stack of games that are waiting to be played and enjoyed. Mass Effect, The Orange Box, Rainbow 6 Vegas, FEAR, and COD4 Multiplayer.

I have and will always be a gamer to some degree. My focus is just shifting a bit :)

Game Review – Lego Star Wars TCS

starwarscompleteMy 5 year old son and I have enjoyed the Lego Star Wars series. It started with Lego Stars I on the PS2 then on to Lego Star Wars II on both the PS2 and Xbox 360 (100% complete). I even chose a Lego II achievement as the basis for the Official Xbox Magazine call out a few months ago.

So it should come as no surprise that I bought into the marketing hype and picked up Lego Star Wars The Complete Saga on 360. There are a few new levels, 10 more bounty hunter missions, arcade mode, new Lego city, power-ups, and challenge stages not to mention that all 6 story arcs are now nicely packaged in one CD with Xbox Live support this time around.

If you have small children and grew up liking Star Wars and Lego’s then this is a lot of fun. The “drop out” feature makes it very easy to assist first time gamers through tough spots as they make their way around this brick based world. The cut scenes are comical and keep the story moving along and the ability to play a level in about 20 minutes makes it appealing as there is a definitive end to the gaming session.

My favorite feature in this edition has to be the save and exit feature from the pause menu. Now regardless of how far you have progressed in the level, or if you are searching for that last hidden item you can easily just save and exit and all of the money and any special items (mini kits, red power bricks, etc…) are now saved. Before you would have to play the entire level through to the end to get credit.

From an achievement stand point I have been impressed with how the achievements have been presented. Previously it was mainly based on completing a level, then completing the level without dying for a majority of achievements. This time it is based more on gameplay such as the destroy 300 droids, or let the wookie win (pop the arms off of 25 stormtroopers).

The downside is the repetition. After playing through both of the previous titles it can be a bit repetitious as you know what to expect for the most part. Some of the new levels are welcome additions like chasing Zam Wessel on Coruscant or the new Gunship Cavalry level and even Anakin’s mission in the bonus area are fun and something different but for a majority of the game you are playing the same game.

What I liked about the game:
– Star Wars and Lego together can’t go wrong
– Xbox Live Support
– New Achievement Structure
– Save and Exit (Full Credit Option)
– True Jedi Status on either story or freeplay (Before had to complete both)
– Best game series for young ones that I have seen

Could Improve
– Repetition
– Cannot skip cut scenes
– Money pick up is awkward and not as tight this time around
– Not the most challenging game
– No character import this time around

Rating
I am actually going to give this two ratings. The first is for if you have children who are interested in gaming. In that case I give it a perfect 10. There is not a better gaming experience (Yes better than Mario Kart) for small kids who want to play an action adventure type of game. The controls are simple, the world is just open enough without frustrating smaller ones and the visuals are very appealing.

For the older audience concerned about gameplay and the like I would lean towards a 7. But don’t let the rating fool you. This is a definite pick up for anyone who is/was a fan of Star Wars or Lego’s and is a must have in your collection.

Next up is the upcoming Indiana Jones lego release and picking up the Lego Star Wars TCS for the Wii. This series is a definite holiday pick up.

iPhone Update

apple-iphoneWell it has been over a month since I picked up my iPhone and I have to say that I am still very happy with it. It has survived a dive into my infant son’s bathtub and after drying out works like a charm. I have been very happy with the performance and the AT&T network.

I have been impressed with the ability to view documents, select which voicemail I want to listen to as well as the safari browser. I can post to my blog via BlogMailr, read my RSS feeds, while listening to my music via the integrated iPod functionality.

As far as the naysayers stating the iPhone is not for business I disagree. I can access my corporate Exchange account, view documents, set global timezones, view maps, manage contacts and view Web content all from one device.

The only downside is around calendar management. You are required to sync via iTunes to update your calendar.

Retailers are also creating iPhone centric sites such as Amazon.com’s newly launched iPhone site. (Thanks to Scott Watermasysk for pointing this one out).

There are a number of great applications already from the iPhone developer community. From skinning apps to games and with an SDK on the way early next year even more applications will become available.

After testing for a month I have to say that I am very happy with my iPhone!!!

Introducing BabyFin III

I am very happy to announce that Grant “BabyFin III” Edwards arrived on November 26th to the tune of 8 pounds 7 ounces and after a very tiring week both mom and baby are doing well. I am in the Redbull/Starbucks phase where sleep does not exist and I am starting to develop an interesting twitch. He is definitely worth it!

Grant

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Why $60???

I still remember when I saw my first $60 price tag on a game. My jaw almost hit the floor. Now $59.99 is just what you pay for the latest title. Throw in the collector’s edition ($69.99) or the recent Halo 3 Legendary edition ($125) or the recent Rockbank release ($169) and you see the trend in gaming today.

So how did we get here? Where does the money go? Like any other product there is a breakdown of how the cash is spread around. Take for example a 360 title that sells around 500,000 units. $20 is to pay for the actual development cost of the game. This is everything from coding, level design, QA, etc…Then of course there is publisher overhead which warrants $9 of the $60. Next Microsoft licensing and manufacturing takes $12 for license (You know the Xbox 360 branding and Xbox Live stamps at the top of every 360 title). $7 is spent on advertising of the game. All of the POS materials, TV, magazine ads etc… the money has to come from somewhere right? The final take is the actual retailers cut of $12. This is your Gamestops, Best Buys, etc…

Now throw in strategy guides and downloadable content and the life of a game is now extended as is the profitability of the title. Take for example the latest EA title Need for Speed Pro-Street. It is the best example of a console game that leverages in game play with actual cash based (Microsoft Points) based extras. Don’t want to wait to get your dreamcar in the game? It can be yours for 200 Microsoft points. Not happy with your engine or injection system? No worries upgrade for 150 Microsoft points. It is a great move by EA to add this extra option. This also results in additional revenue for the title.

It will be interesting to see the continual evolution of gaming. I foresee a time when most of the content will be downloaded and the introduction of subscription models moving forward. We will have to wait and see.

Game Review – Assassin’s Creed

acOne word to describe this game… WOW!!! This is a great experience. Ubisoft Montreal (Prince of Persia, Splinter Cell, Rainbow 6) is the team behind this outstanding title. The open level design is visually stunning and the puppet system for directing the main character Altair (Arabic for “the flying one”) is probably the best aspect of the game.

The subtle differences between how you interact with the environment is what I really enjoy. You can scale tall buildings, interact with various people in the crowd and you have the option to go “low profile” and eliminate targets without raising too much suspicion. Otherwise you can go “high profile” for all of the world to see your handiwork.

The story revolves around using stealth tactics to eliminate 9 “targets” across 3 major cities. The cityscapes are some of the most visually stunning you will see in a next-gen title and you can interact with all areas of the cities. Prior to getting clearance to take out your targets you perform intelligence tasks such as eavesdropping,  interrogation,  or pickpocketing information while saving citizens and scaling tall buildings to further synchronize your map.

As you progress through the game you gain or “regain” weapons and skills. This is where the control system comes back into play. The subtle ability to counter and attack during combat is one of the most rewarding aspects of the game. Time it just right and you unleash an animation sequence that is impressive and different a majority of times it is activated.

You have the ability to choose your objectives and the order you want to complete them. You have a vast kingdom to explore and many side quests are available if you have the time. The visuals and open world presentation are what truly sets this apart from other titles.

The main negative at this point is that some of the intelligence tasks can get a bit repetitive as you progress further through the game, but the fact that the AI increases in difficulty as you progress through the game makes it a challenge.

The Good:

  • Story
  • Controls
  • Visuals
  • High/Low Profile modes
  • Open Level Design
  • Crowd Interaction

Could be Better:

  • Repetitive Tasks
  • Pacing Issues
  • Cannot forgo conversations once initiated

Overall:

I give it a 9.0. It is definitely one of the better games I have played this year and ranks with Bioshock and Halo in terms of innovation and I highly recommend it!

Other games I am playing this week include: Mass Effect, NFS Prostreet and Spider-man Friend or Foe (w my 5 yr old).

SMS & Marketing

SMS based marketing is definitely on the rise. Why is that? Well for starters think about this. There are 6 billion people on the planet. There are over 3 billion cell phones in circulation. That is equivalent to 2.5 times more cell phones than internet connections!!! That will definitely qualify as a potential market for advertisers.

How many of you have received a text based ad, more importantly did you respond? In the month of September alone 4.7 milllion people in the US responded to an SMS ad. That may seem a bit surprising. I know I was surprised to read that data. The trend is definitely on the upward swing as well. Response rates have steadily risen since May from 4.3 million to 4.7 million in September.

So if 4.7 million people responded, imagine the increasing number of text based ads. Currently a majority of the ads are from the mobile operators centered around their mobile phone service (Downloads, News, Entertainment, etc..) I expect to see an increase of advertisers focus on this medium. Especially with a generation of individuals who rely heavily on this style of communication.

So do not be surprised if you begin to feel that familiar buzz of your phone when you receive a text message and you look and there is some form of advertisement. Be prepared for more messages from your favorite or not so favorite advertisers are coming to a mobile device near you.

 

Teaching & Learning

January 2008 will be 5 years for me as an adjunct faculty member of Wayland Baptist University. Initially I taught courses such as Principles of Marketing, Market Promotion, Consumer Behavior and Global Marketing on campus. Now I am a member of the Virtual Campus focusing mainly on distance education around Principles of Marketing and Human Resources Management. Each Semester (4 semesters a year) I get two new groups of students and begin the process of introducing them to the various concepts and provide insight into the latest marketing theory.

After interacting with thousands of students from across the globe I wanted to take a moment and reflect on the impact that this profession has had on me. In many ways teaching a course really enables you to emerse yourself in the content. When you are a student your main responsibility is to comprehend the information that is presented to you. When you are on the other side of the desk not only do you need to comprehend the information, but you also need to be able to apply the concepts to real world scenarios that are relevant to your students to truly enhance the learning experience.

What I have found over the years is that students want the information presented to them to be relevant to their lives in some way. So this makes my job even easier as marketing impacts everyone on a daily basis. It would be very difficult to go through a day without some type of message either directly or indirectly trying to capture your attention. Radio, Television, Print, Online… no matter where you go you are constantly being reminded about various brands trying to maintain their position or gain market share against competitors. 

Many of my students own businesses and this allows them to have a better understanding of how they can reach their target audiences and understand the many facets of their envrionment (Political, Technical, Competition, etc…)

I am very grateful for the experiences and the interact with all of my students. Thank you all.

Game Review – Call of Duty Modern Warfare

cod4logoMy pick for this week was Call of Duty 4 Modern Warfare. I was very impressed by the campaign mode of this title except for the lack of co-op play. That would have made the experience that much better. Being able to hold down a position while your friend advances… but that is another story…

COD4 is a big step forward for the series as this is the first venture beyond WWII and the move is welcomed. The basic elements of COD are there… regenerative health, great weapons and frustrating points (you know what I mean…. the spots where you die around 20 times before passing through.) The graphics are first rate and the loading screens keep you interested.

I completed the campaign mode around 6 hours which is relatively short but the gameplay is impressive. You play between the British SAS and USMC and you travel to various hotspots between missions such as Russia and the Middle East. Infinity Ward did a great job (as they did with COD2) and this is a definite step up from COD3. The intensity of COD games of the past are there. The feeling of how am I going to survive this is there. The weapons are there and the story keeps you interested. Again the lack of co-op play downgrades the campaign, but it is fun nonetheless.

The replayability of this game is really tied to multiplayer. One side note for achievement fans, all achievements are tied to the campaign and not a single one is tied to multiplayer. Obviously with multiplayer you look at Halo3 as the standard from matchmaking to tracking your progress (service record) that keep you coming back for more. In my opinion this is where COD4 falls a little short of my expecations. The matchmaking at least for the free for all mode online is not ideal. You have newly minted privates getting owned by 4 star generals with upgraded weapons. I would have liked to have seen matching more on par with actual user levels.

The other issue with the multiplayer is the ease of kills without objectives. By ease of kills I mean you basically look at someone and they are pretty much dead or you will be. There are not a lot of opportunities to engage with someone for more than a second. That is one of the fun and challenging aspects of the Halo multiplayer, just because I see you doesn’t mean I am going to instantly take you down. Also the only options initially are team based or free for all slayer type engagements.

I do like the options to create a class to customize your weapons as well as the concept behind the weapons upgrades being tied to longer gameplay. The barracks section though is a little lacking. I look to the service record on Halo almost daily to see the breakdown of the days events, medals earned and review of maps to see where I can improve.

All in all I would rate COD4 a 9.0 and definitely worthy of your $59.99. Definitely give the campaign mode a go and be ready to have a high death rate on the multi-player, but it is still a good time.

Game Review – Guitar Hero III

Guitar-hero-iii-cover-imageThe game I am playing the most this week is Guitar Hero III. The first day I had it I played through 23 out of the 42 songs on career mode. I would not recommend doing that again as my hand is still numb.

I have to say that the Les Paul wireless guitar is a definite upgrade to the initial Xplorer version. WIth detachable faceplates you can change the look on the fly (Sold Separately). But the most impressive thing about the guitar is the feel. It is very natural with the button placement and just feels right. Being wireless is good as well as when you are thrashing about the living room you don’t pull your Xbox onto the floor.

There are some great songs including the Rolling Stones “Paint it Black” and one thing I was not sure about initially was the battle mode. As you progress through the career you encouter different “legends” such as Tom Morello from Rage Against the Machine and Slash of GnR and Velvet Revolver fame. This is also the basis of some of the competition via Xbox Live. Although watch out for the sudden death showdowns if you tie during a battle. Miss a single note and you could be done.

All in all I would recommend GH 3. It is still a fun game with new tracks and a new guitar and having Live access for career co-op or battles is great as that was definitely missing from GH 2.

Other games I am into right now are still Halo 3 and The Orange Box.

iPhone

apple-iphoneI have taken the plunge and traded in my Samsung Blackjack for an iPhone. For the most part I live on my phone so I had concerns around how the iPhone would support my e-mail addiction. I was pleasantly surprised by how easy it was to connect to our exchange server. Simply input the incoming and outgoing server as well as credentials and you are set up.

Activation was simple as it actually occurs through iTunes so your time in the retail store is minimal. So far I have been very impressed by the sleek design,but even more impressed by the multiple options in terms of functionality (iPod,Safari YouTube, maps, etc…).

For those of you waiting for the nextversion to “work the bugs out” I would recommend going ahead and taking the plunge. I am very glad that I did.

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One Console

While flying to San Francisco today I read an article that got me thinking… It discussed the fact that it is inevitable that a unified gaming platform is coming. It referenced past examples of commodification (when an item that previously was not a commodity becomes one). The primary example was the cell phone and how it started as a status symbol and they were expensive and all they allowed you do was make calls. Now they are small, play music, record video and for the most part are no longer status symbols… essentially a commodity. 

History shows that technology always becomes commodified and follows similar life cycle patterns. This is now happening with gaming consoles. Gaming consoles today do more than the market wants or needs. Now they serve as your media hub for movies, pictures, the web, etc… Once you reach the point in a products lifeccle where you are positioning more features than the market needs you begin to commoditize your offering. 

The current splits between systems also greatly impact publishers as they have to decide whether they are going to release a title across the major first party systems or go with a proprietary system and receive additional compensation. This model is counter productive in some ways as additional resources are utilized not in the creation or enhancement of the gaming experience but to ensure the game ports to the specific format. Also there is more content being released that is not necessarily competing directly with other titles on other systems. This in turn dilutes the publishers efforts as they are not receiving the type of market penetration that is conducive to larger profit margins.

In esssence these factors will lead to the inevitable which is a one-console future. The article stated that this would not occur because we want one but because the market cannot sustain itself. What would happen if this were the case? You would see a drop in hardware cost and an increase in manufacturers as this would de-emphasizes the importance of the hardware (Think TV’s in recent years) and allows game publishers with 100% market penetration which would lead to cheaper games as publishers would not have to split resources between two versions of the same game. This would also create more of a channel approach to distribution.

What are your thoughts? Is a unified console a reality? Can the market continue to sustain the current fragmentation? If it were based on the current generation consoles I would call it the WiS360… or the PSWii60.

CSDC Live Blogging

This weekend was the first annual Community Server Developer Conference. With around 100 attendees from all over the world discussing development on the Community Server platform as well as sneak previews of upcoming Telligent products it comes as no surprise that there are live updates from the event. 

Kevin Harder was keeping everyone not attending in person up-to-date via his blog. Here are the posts from Saturday morning session and afternoon and here is the post covering Sunday’s sessions. There was a lot of really good information around Community Server including dynamic skinning and theming, and many sessions highlighting items from the upcoming Community Server 2008 release including groups, widgets and the newly created CS web services stack. Other sessions highlighted our upcoming CMS Graffiti, and one of the items I am very excited about, Enterprise Reporting.

The sessions were recorded and will be available very soon.

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Shutout

nhl_2k8This post is short and sweet. For the past few years Rob, myself, Scott Dockendorf, and Kevin Cunningham have played the various Xbox 360 NHL 2Kx titles. (6, 7 and now 8). During this time Rob and I have teamed up against the duo of Kevin and Scott “The Butcher” Dockendorf.

The series have gone back and forth with one team gaining a lead in the overall standings only to have the series even again. But never during the hundreds of games that we have played together has there ever been a shutout… Until today.

Final score Rob/Tom (Calgary) 8… Scott/Kevin (Calgary) 0

This post is not to boast, but to capture the event in all of it’s shocking glory as we chronicle the never ending series of games and to serve as a humble reminder of the fact that yes Scott and Kevin… You were shutout on this day :)

Microsoft Marketing Services

Microsoft has a lofty goal. Within the next 4 to 10 years they look to have advertising account for 25% of Microsoft’s business. Based on recent revenue that would be upwards of $12 billion dollars a year. That represents a couple billion more than Google made in total last year. Think about that for a moment.

Why the sudden interest in advertising? Well to start you can look at the strides Google has made in the space with the AdWords model over the past few years. Combine that with Steve Ballmer’s view that there is an increasingly blurry line between software, media, and advertising and the fact that Microsoft spends $3 billion a year on advertising it’s various products and brands and you can begin to see why this is becoming such a central focus within Microsoft.

It’s great to have a goal, so the next question is how will Microsoft strive to achieve a 12 billion dollar yearly run rate? It will be a major transition going from a software services model to a marketing-services/audience company. It looks as though acquisition will be the plan of attack. Looking back to the recent acquisitions of Avenue A/Razorfish, AdECN, in-game ad serving company Massive and mobile network Screen Tonic shows the initial steps in this direction. There are also many rumors swirling that Microsoft is targeting a deal with Yahoo. Microsoft currently has a goal of 30% of the market where their current search share is 11% and Yahoo currently owns 23% whereas Google owns 56.5%. 

It is true than many agencies outsource the technology pieces and focus on being a strategic partner. Microsoft looks to be focusing on all sides of Marketing-services and advertising. Avenue A/Razorfish highlights the desire to learn more about agency style work while they simultaneously are working on gaining market share in online advertising. This is an interesting move considering that Microsoft is a very partner driven company to date. Product implementation and customization services are handled by Microsoft Consulting Services and various partners from the partner program. And currently Microsoft leverages the services of Young & Rubicam and MRM Worldwide to handle the advertising for its various lines of business. It will be very interesting to see how the acquisitions will go on the Marketing-Services side.

If any team can do it (funding and understanding of technology) it is Microsoft. They have always followed a second to the market mentality, or make it better and faster and endlessly market it. Agency style marketing is not in the corporate Microsoft DNA so it will be very interesting to watch over the next few years.

MySpace & Community Server

Over the past year we have been working with the MySpace.com team to position Community Server as the engine to the MySpace.com forums. Recently the MySpace.com team launched the Community Server powered forums.

From a scalability perspective this posed some unique usage scenarios as MySpace features 70 MILLION users. So when potential clients ask about scalability of the platform we can point to MySpace.com as the example.

The MySpace.com solution went through heavy optimization and is deployed across MySpace.com’s vast server farm to support that level of load. For our more traditional high load sites the CS product team is working to fork the Community Server codebase to introduce new best practices associated with high load communities that will add a lot of value moving forward. Look for this release to coincide with the Community Server 2008 release. 

In the following video our resident film maker Adonis Bitar has published the latest Tellicast discussing our recent partnership with GoDaddy’s “Metropolis” initiative and I talk about how MySpace.com is leveraging Community Server as well as some tips on which Community Server license makes the most sense based on your community size.

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Game Review – Halo 3

Halo3finallogoIf there was any doubt as to what the game of the week is for me this week it is Halo 3.

Last night Rob Howard, Deryl Dorsett, Elijah Hardin and I all joined forces to blast our way through 2/3 of the campaign mode. The best part of it was that we did it with the phenominal 4 player campaign co-op option.

This is an unprecedented feat for a console based game as Gears of War and Crackdown before it offered some of the best co-op play that I have seen on a console. The 4 player Halo 3 co-op surpasses them both. With a seamless approach and the ability to easily invite your friends all 4 of you can blast the covenant and flood while easily maintaining where your teammates are. The best part for me was the ability to get very aggressive with my play style knowing that someone will survive while a few of us charge in and take out as many enemies as we can.

The Bungie team really did a great job with the game. From the graphics, weapons, and vehicles to the matchmaking system for the online multiplayer matches…the game definitely lived up to they hype. But to me the best feature of the game is the ability to seamlessly play with 3 of your friends through the campaign mode while occasionally causing an incident of “friendly fire“…. sorry Rob it was an accident… really :)

Other games I am playing this week. Skate, NHL 2K8 and Dynasty Warriors: Gundam with my 5 yr. old son.

Microsoft Dallas Halo 3 Pre Launch

Last night I was one of the lucky few to attend the Microsoft Dallas Halo 3 Pre-launch event. This was an invite only gathering to preview and play Halo 3 before the launch and to just have a good time fragging people left and right. The event started with the obligatory swag bag with Halo T-shirt and led to the waiting area prior to entering the gaming lounge.

Once inside the smoke machines were going, the Halo soundtrack was blaring and rows of chairs facing large screens with team slayer mode running for multiple 8 player per sessions. Tournaments, multi-player, and campaign were all options that you could participate in. There were also many door prizes from Microsoft Vista and Office Ultimate to Halo branded goodies. It was great to have early access to the Microsoft team as well as playing one of the most anticipated titles prior to its release.

The graphics were amazing, the new weapons were fun, the controls were sensitive and the ability to customize your Spartans was one of the features that I definitely enjoyed. One of the highlights of the night was going old school in the warthog as the gunner and fragging people left and right. The “beat down” melee attack is still one of my favorite ways to take down an opponent.

I was not one of the few waiting at midnight for the title. I had a good fill during the event to hold me over to the next day, but this morning I did pick up my reserved Legendary Edition of Halo 3 and look forward to once again taking the controls of Master Chief.

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Me at the Microsoft Dallas – Halo 3 Pre Launch Event

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Legendary Edition Halo 3 Helmet on my office shelf

Target & Halo 3 Early?

While making a quick stop at a local Target to pick up an office copy of NHL2k8 something interesting caught my eye. I looked at the top shelf behind the plexiglas and to my surprise and bewilderment I saw what appeared to be actual copies of Halo 3 (This is a week prior to the official launch). They were pristine and neatly displayed, ready to be bought. I immediately asked the associate if I could see one of the copies to confirm that they were in fact the real deal… They were…

As he handed me one of the most highly anticipated releases in recent memory a voice went off in my head…. I HAVE to tell him the release date… So as I stood there with the game in hand and 20 feet from a register I say the following… “Isn’t the release date the 25th???” With that said a look of shock then horror came over the associate. Within a minute we were bombarded by a team of Target employees each one grabbing all the neatly stacked copies and taking them to an undisclosed location.

From what I understand the copies had just been placed into the case and no units had been sold. Also, the pre-sale of major releases can be met with fines, and possible firing from some organizations so I felt as though I had to clear my mind and reiterate the date. I was later told of a thread regarding Xbox Live and Halo that threatened to ban Live accounts that were not authorized to play the game prior to the release date which has subsenquently been refuted by Microsoft.

Regardless, the early Halo 3 titles are now safely locked away for another week without a single thank you from the team that almost made a monumental mistake.

How Do I???

While traveling to London meeting with some of our European clients some common questions arose that we get quite often. How do I measure what is going on with my community? How can I calculate the health of my community? How do I identify key influencers in my community? How will this data help me develop a profile about my users? How do I back up my request for additional budget when it comes to social networking solutions vs. traditional marketing avenues? These are all great questions and ones we at Telligent are happy to answer.

I have talked in the past about calculating B2C return on investment. Prior to calculating return on investment, a common understanding of measurable business objectives needs to take place. This can come in the form of basing your analysis on such things as incremental value of the community, to trending the current userbase over time. The key to this is that the variables selected are measurable.

Once you have defined the measurable business objectives it is now time to analyze the data. With this in mind we have focused on developing a new framework to report on the data within Community Server implementations in the form of an Enterprise Reporting Suite. The new Enterprise Reporting Suite will ship with over 60 different reports and charts to help you understand exactly what is happening in your community. The reports will quickly show you such vital user information such as users by day, roles, points, posts, registrations, activity, country. The remaining reports are directly tied to which applications are currently enabled. This will allow you to quickly build a user profile and discover what information is truly valuable to your community.

The data in and of itself is invaluable, now you have the means to manipulate the data based on your measurable business objectives as well as easily writing new reports specific to your needs. Once you have the data in hand then it is a matter of defining which ROI scenario makes the most sense for your given situation, B2B, B2C, or E2E (Employee to Employee) or leveraging a metric such as the conversation index (Total Posts/Comments + Trackbacks + Ratings) to calculate impact of blog posts. I will be posting more about the ROI scenario’s in future posts but note if you need immediate assistance in defining ROI around your current community initiative please do not hesitate to e-mail me.

A comprehensive demo of the Enterprise Reporting Suite is available athttp://reports.communityserver.org/demo/. The reporting package will begin it’s beta testing in early October and will be a must have for any marketing or community manager running aprofessional or enterprise instance of Community Server.

Wii Have Lift-off

Being the avid Xbox gamer and achievement points connoisseur that I am it may come as a surprise that we recently acquired a Wii. Granted it is for my son and I will not be giving up my Xbox anytime soon, but the direction Nintendo is going with the product and the market they are serving does warrant attention.

The image of my 5 year old son coming down the stairs dripping from sweat after playing Wii boxing is one I will not forget anytime soon. I definitely approve of activities that require physical interaction over button mashing, at least for my son :). The kids also like the concept of the Mii. A Mii is essentially you represented in various Wii games. My 3 year old daughter laughs hysterically each time we pick up and shake a Mii around the screen.

The fact that you can play Nintendo Gamecube games is also a big plus. Titles like Mario Cart and other kid friendly titles give me as a parent a level of comfort around the titles that I expose my kids to. I would recommend the Wii for anyone who is a casual gamer or has young ones in the household. For your Bioshocks, Halo’s and Gears of War, I would stick with the Xbox as the console of choice.

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Star Wars 30 Years Later

I was a young guy in 1977 and my very first movie in a theater was Star Wars episode IV. I have been hooked for the past 30 years. Of course I bought into the merchandise and had quite a collection back in the day. I was never a fanatic or superfanboy, but I did enjoy all of the films and I have shared the Star Wars experience with my kiddos. My five year old son in particular is now a big fan. From the Lego Star Wars franchise to action figures to legos, he loves all things Star Wars as I did at his age.

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So this past week we hopped in the van and made our way to Ft. Worth to visit the FW Museum of Science and History. For a few months they are housing a special Star Wars exhibit called Star Wars where science meets imagination. In the exhibit are actual props and models from the various films. Everything from the land speeder in episode IV, to an actual destroyer droid, to anakin and obi-wan’s costumes and lightsaber hilts from episode VI, Wookies, and Stormtroopers, X-wing models, and of course Darth Vader! There were also hands-on labs where the kids could build their own robots and a green screen where you can be placed into a photo remaking some of your favorite moments from the films.

If you are a fan of the films and want to share some of the history with your kids or to just take a trip down memory lane for yourself then I highly recommend going to the exhibit. Wow, I cannot believe it has been 30 years since I first saw a Star Wars movie.

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Game Review – Bioshock

Bioshock gets my “pick of the week” in terms of games I am currently playing. I am very impressed by the Unreal engine powering the game as the motion is smooth and the controls are tight for a console based FPS. I highly recommend picking it up.

The premise is you are a plane crash survivor who discovers a hidden underwater city called Rapture. Rapture represents an idealistic society that goes astray when the inhabitants become obsessed with genetic manipulation which turns them into something else entirely. The game is unique in that it is a mix between the RPG and FPS style of games. There are clear goals and objectives but you have the freedom to roam through to look for all of the extras or play straight through. The mini games compliment the story and you have an option to buyout or autohack an object if you are not interested in running through the process of hacking the device. It is more on the horror side and rated M so no playing with your small kiddos in the room.

The achievements associated with the game are feasible. There are a number of secret achievements but there is a good reason for the secrecy as they coincide with events in the game. One of the features I most enjoy is the save anywhere function. I like that I can be in the middle of an event in the game and save at that exact moment and pick it up again later without missing a beat. One note, be sure to concentrate on the gathering all of the elements for achievements on each stage as you will not have the option to go back to a previous level once you leave it. Also, when you complete the game that is it there is no going back. That would be my only negative associated with the title. So be dilligent in your searches and research!!!

Recent games worth mentioning are Overlord (love this game), NCAA08, Madden08 and the EA Skate Demo. Speaking of Skate, check out my latest vid capture from the demo.

Tom Edwards with Big Daddy from Bioshock - Blog

Fun on a Friday – Part 2

A few months ago we introduced the world to “Cardboard Rob“. Today, we unveiled “Bobblehead Rob”. In the ever escalating pranks on Rob Howard, CEO of Telligent Systems a.k.a. our fearless leader, I crafted a plan a few months ago to come up with the ultimate, tasteful office prank. Careful planning and multiple iterations went into the creation of “Bobblehead Rob”. From the clay models to the final paint approval. Each step of the way focusing on authenticity and realism. I was very satisfied with the end result.

This morning, Rob walked into his office only to be greeted by an army of… “Bobblehead Rob’s”. Yes, he has been immortalized in small ceramic, nodding statues. His initial reaction was one of shock and bewilderment as a future Telligent tellicast will reveal. But today Rob came face to face with…. well.. himself.

If you act in the next 7 days, you too can own your own Rob Howard Bobblehead. Supplies are limited.

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OXM… Really?

haloIt all began when I started receiving random friend requests via Xbox Live. I was suddenly hit with a flood of new requests from people I didn’t know. Then came the news that my gamertag TheBlackFin and blurb were included in the October #75 edition of the Official Xbox Magazine.

There is a section of the magazine called “Live Spaces” it is a page dedicated to highlighting a few of the Xbox Live community members (pg 95). You write in about the achievement you are the most proud of, games you are looking forward to playing and a little bit about yourself.

I am definitely the most proud of the 100% completion achievement (This is a single achievement in the game, not a 100% completion of all achievements) on Lego Star Wars II as it was me and my then 4 year old son Gavin playing co-op together almost every night. We searched every level as we built, smashed and jumped our way through the game. I really liked the fact that we can spend time together and have a lot of fun without worrying about the content of the game.

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The Halo 3 Marketing Machine

While flying to New York today I was reading an industry magazine and came across a Halo 3 cross-promotional ad that caught my attention. Outside of this ad featuring Halo 3 & 7-11, the teams at Bungie and Microsoft are collaborating with a number of brands and agencies, including the same team that brought you 7-11’s transformed into Kwik-E-Marts, to kick off a Halo 3 go-to-market campaign that will be assaulting mainstream audiences faster than Master Chief can blast a covenant elite with a dual-wielded mauler.

It looks as though Halo 3 inspired Mountain Dew will be flying into 7-11 sometime in August. This promotion will also see Halo 3 Slurpee cups and Master Chief emblazoned bags of Doritos. The Doritos campaign will be tied to a voice cameo contest for the upcoming Ensemble Studios Halo Wars title. I have been very impressed with 7-11’s strategy over the past year. You would not think that a convenience store would have this type of marketing prowess but the proof is in the tie-in’s… Spider Man, the Simpsons, and Halo. And this only accounts for campaigns launched in 2007.

Regarding Halo’s GTM strategy, other brands will also leverage Master Chief to help cross-promote their offerings. Pontiac, Burger King and even a Halo 3 sponsorship for an upcoming music tour featuring acts like Linkin Park are just a few of the publicly available elements of the upcoming campaign. All of this does not include the Microsoft centric items such as Halo 3 branded Xbox 360’s, controllers and Zunes.

What this tells me is that the point is no longer to just make a game that entertains. The main goal now is to develop something that can transcend a niche genre and break through to the mainstream. It happened with Pac Man in the 80’s, it has happened with the Electronic Arts Madden franchise which is the best selling franchise of all time and now Halo is primed to cross into the mainstream by following the road taken by many a Hollywood blockbuster… meaning directly into kids meals at Burger King and on the bag of chips you eat in your living room… while playing Halo 3. Who says marketing doesn’t work?

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2008 & Beyond

Strategic planning, execution and constant measurement are the key factors in taking an organization from good to great. Currently each member of the Telligent leadership team is drafting a business plan for their respective areas of the business. That means I had the privilege to prepare 3 (Product Sales, Services Sales, & Marketing). The focus of the documents are to review goals to close out FY07, but more importantly to define a roadmap of where we expect to be and how we expect to get there in 3 years.

This exercise is key as with any organization that handles the amount of business that we do you can get caught up in the day-to-day activities and not necessarily keep a razor sharp focus on where we need to go. We have outlined aggressive but achievable revenue goals and expectations and it is a great exercise to pause and take a macro view of the organization to ensure that all teams are working towards the same objectives.

I look forward to the presentations on Monday and more importantly the specific action items that will result from the meeting. This is a very exciting time as 2008 looks to be another phenomenal year across all areas of the organization.

20,000 Points

It is finally official. I have reached the 20,000K gamerscore mark!!! I have expressed in the past that I am an avid gamer and I enjoy the work that we do with various gaming studios such as Electronic Arts.

One thing about me is that I am very competitive and focused on results. I like to set goals and subsequently achieve them. This coincides very well with the Xbox 360 achievement system as you get a very measurable ROI metric out of your gaming experience.

Gaming is a lot like marketing in that you select a specific vertical that you want to target. For example, I like to focus on sports and retro titles. Then I formulate a plan based on the market segment that I have selected. I review the achievements that are available with each game prior to playing to predetermine ratios around potential time spent on pursuit of the goal vs. actualization of the achievement and then move towards the execution phase of the plan. Once the plan is put into motion it is very easy to then determine success of the strategy. And it is just a lot of fun to have the achievement pop-up on my screen once I have earned the achievement.

So is a 20K gamerscore required to be a good marketer? Not at all… All it shows is that you spend a lot of time looking at a screen. Speaking of which I have to thank my wife and children for allowing me the “small” amounts of time that I spend on…. market research. I also would like to thank the guys at EA for giving me the hookup on the best EA titles.

Thanks again! On to 30K!!!

Did You Know?

Taking from an old ESPN Sportscenter segment, I thought it would be an appropriate title for this discussion. With more and more people plugging in to social networking sites like MySpace it is becoming a tool used by organizations to scout potential interview candidates prior to ever meeting them in person.

Normally it is the individual who is being interviewed that researches the organization and if available the bio of the person who will be conducting the interview. But with the flood of personal information that is now available it is the employer who is researching the potential candidate.

A hiring decision is one that requires a significant investment in an individual and a one hour meeting here and there does not always allow you as a decision maker to have all of the information necessary to make a hiring decision. Most candidates put their best foot forward and are actively trying to make a good impression. It is interesting to read blogs of potential candidates and how they interact with others. As I have stated before a resume is a foot in the door, but it is how you will fit within the culture of the organization that is also very important. And that is difficult to determine within the limited amount of time allocated to the recruiting process.

So my word of advice is to be mindful of what you make publicly available as it is just that publicly available. It is not only your peers that read what you have to say. Prospective employers are very interested as well.

Top Daug

We arrived in Orlando on Monday to meet with our client teams at Disney and EA’s Tiburon division. The Tiburon group owns the EA Sports titles that we have all come to know and love. NCAA, Madden, Tiger, Nascar… It all happens here. Being in Orlando reminds me of the first time I was here back in 1996. For those of you that don’t know, I am an alumni of the University of Oklahoma. I bleed crimson and cream and I have an insane amount of loyalty to my university and it showed.

While I was a student at OU, I was the mascot for the University of Oklahoma men’s basketball team, Top Daug. I did this from the spring of 1994 to the start of the 1998 season. Yes you are probably wondering why OU would have a dog for a mascot? Don’t you have a big wagon or something? Yes, but the wagon did not play nicely with the wooden floors of Lloyd Noble Arena. Back in the mid 80’s the coach was Billy Tubbs and he proclaimed that OU would be the Top Dog of the then Big 8 conference and thus Top Daug was born. Unfortunately Top Daug was recently retired in order to make way for Boomer and Sooner, they were to become the mascots for the university athletics across the board and Top Daug is no more.

It was a very fun and rewarding job. You have the ability to walk up to virtually anyone and for some reason they are very comfortable with you. Little kids would either love you or run away in sheer terror. The best part of the job was having some impact on the game by getting the crowd into the game. There was a lot of dancing, skits and half court shots, which I did make my share… there is video somewhere. There were costumes and stunts and one instance of being lowered down from the top of the arena to the floor below while losing my shorts when taking off the harness. Luckily I was in full fur.

We did not have the best postseason record while I was the mascot, but I did get to travel to the Big 8 then Big XII tournaments in Kemper Arena in Kansas City and to whatever location we would land at in the NCAA tournament. We went to Memphis to play the Manhatten Jaspers. Yes those mighty Jaspers slayed the Sooners that day and we were out in the first round of the tournament. We played Stanford and let’s just say I had fun with the Stanford tree. You may get the idea…. Dog + tree =…. But in 1996 we were matched up with the Temple Owls and the game site was in Orlando. It was great! We received passes to Disney World and spent time just wandering around the park like big kids. Of course we did lose to Temple the next day but I did hit my half-court shot during half time. Orlando was a great city to visit and now that we work with the Parks & Resorts team at Disney and also my kids have been to Disney World, but it will always remind me of my time with the Sooners.

Microsoft + Electronic Arts = In-game Advertising?

Coming to you live from Oklahoma City. Wi-Fi in a hospital room, who would have thought it was possible? No I am not in the hospital just blogging from one. So Microsoft and Electronic Arts have partnered together to sign the largest in-game advertising deal to date. Initially the campaign will be rolled out to the Sports titles like Madden, Nascar, Tiger Woods and Skate.

The reason this is possible now is how connected most gamers are. Think about some of the current titles in your library. You can get up to the minute ESPN feeds and updates now when the game fires up in NBA Live 07 and other EA titles. These feeds are a precursor of what’s to come. In reviewing research for this post it turns out that there are 4.4 million connected gaming console households. With 46 million game consoles in homes and another 148 million people with access to gaming consoles these numbers will continue to increase. So needless to say it is very appealing to advertisers to want to reach this segment of the population as this is a key demographic for positioning products and services.

All of the major consoles now have an online presence with Xbox leading the way online and the Wii attracting scores of new gamers. The industry is definitely in for additional growth online. So this all leads to the million dollar question… er the $600 million dollar question (market projection in 3 years)… Do you want ads in your games? It is nice to see the Dodge ads on the billboards in Crackdown and it does add to the realism in games, but how would you respond to something that interupts game play?

Personally, I like the subtle (or sometimes not so subtle) product placement approach in most films. It is about characters interacting with name brand products but not about the product itself. This to me has more impact and would make me more likely to remember the reference than stopping in the middle to see a pop-up or ticker during game play.

So whether you are a fan or not, In-game advertising is coming and in a big way. There are too many dollars and distractions these days to not take this medium seriously. What do you think? Are you for, opposed or just in-different to in-game advertising? In the end it will be your dollars that do the talking.

EA Skate Round 2

For most of this week I will be in Vancouver, British Columbia. Today I was on-site at Electronic Arts Blackbox location. This is the studio responsible for the upcoming Skate release. If you recall back in June I posted about my first experience with the alpha build of Skate. Today I played one of the latest builds and all I can say is WOW.

The realism of the game is incredible. The movements are based on physics vs. animation so it gives the skater a natural flow that is not common in most of the current titles. The “flickit” controls are clean and really allow the user to have complete control but also gives you almost an unlimited ability to pull and sequence tricks.

The most impressive aspect of the game though was the ability to capture and manipulate in-game video footage from within the game. The game will cache the last 20 or so seconds of your run. If you pull off a wicked combo you can simply go to the replay option and begin adjusting camera angles, speed of replay, and apply different effects to your clip. Then the clip will upload to the soon to be launched Skate video gallery that is powered by community server. You will be able to share your clips with friends or for all of the skate community to see. You can also view some of the top clips from within the game.

The beta should drop on August 21st via the Xbox Live Marketplace. Definitely give it a go. You will be able to save video from the demo and it will carry over to when the game releases in September.

$44 Billion Really?

I just flew in from Denver and boy are my arms tired… Seriously though, I enjoyed attending the 2007 Microsoft Worldwide Partner Conference last week. I was even quoted in the Denver Post about being a Microsoft partner. It is always interesting to get an inside look at Microsoft as I have been consulting with this organization for the past 8 years. It has been intriging to watch the transformation from a decentralized, maverick organization to one that is applying more traditional business controls such as a focus around procurement, to their ability to quickly adapt in an ever-changing marketplace.

What really impressed me is the partner ecosystem that Microsoft has been able to develop. With 10,000+ attendees at this conference representing 120 countries it is no wonder that 96% of it’s $44 billion in revenue 2006 came from Partners. With their ability to not only provide outstanding software products, Microsoft really focuses on establishing platforms that can be extended, defining industry standards and ensuring interoperability with their offerings. This makes it very easy for organizations to partner with them.

It was very evident that many start-up organizations can benefit from niche offerings around Microsoft products as they are very open to partnering with early adopters. The focus on partners is a key element to their continued success. As I stated before in Software + Services there will always be the customer segment that lives in the now and is focused on the best solution that meets their needs today vs. the trendy offering of tomorrow.

Here at Telligent we have deep roots with Microsoft from Rob Howards time with the ASP.NET team, to 2 Regional Directors, multiple MVP’s and a focus on Microsoft technologies in our products such as Community Server. We look forward to continuing to build out our own partner ecosystem. We focus on providing software platforms that can be extended vs. single applications as well. So why wouldn’t we follow in the footsteps of Microsoft. $44 billion can’t be wrong.

Software + Services

There has been a lot of hype around Software as a Service of late. A number of people in the know say this is the future of business. If we have learned anything over the past few years it is customers want a choice.

You will always have the innovators and early adopters setting the pace for technology adoption. But when you hit the early majority you will have to understand that the latest and greatest is not always what is needed or wanted. Therefore as a solution provider in order to gain a true competitive advantage you need to have a blended offering.

From a software perspective that means in order to maximize your potential you need to offer products that meet the needs of both sides of the spectrum. From an on-premise implementation that allows enterprise level players to have the ultimate control and integration that they desire to the mid-size organization that does not want the responsibility of maintaining the infrastructure associated with the offering.

We at Telligent are very aware of this and one of our biggest advantages is our ability to tailor our solutions to adhere to both scenarios. We are as hand’s on as our clients need us to be. We can provide a fully managed solution including customization of the Community Server platform, professional services and creative, or we can offer just licensing, software assurance and support. This has enabled us to be on the forefront of online collaborative solutions and work with some of the biggest names and brands across multiple verticals.

Is That a Kwik-E Mart???

7-11 just did something that is pretty innovative from a marketing standpoint. They have transformed a dozen stores into Kwik-E-Marts from The Simpsons in an effort to promote the upcoming Simpson’s movie. I really like this campaign as it is a great example of reverse product placement and by the buzz and lines at the store I went to today it seems to be working.

KrustyO’s, Squishees, Buzz cola and the ever famous pink Homer Simpson donuts are just a few of the products that you can now pick up and take home with you and as they state have “absolutely no nutritional value”. For those of you wondering, Duff beer did not make the product cut for this promotion.

The ability of 7-11 to “laugh at itself” is very key in this promotion. “The idea of actually changing the stores into Kwik-E-Marts was over the top but a natural” stated one of the execs at 7-11‘s agency. “It shows they get the joke”. You would not think decorating a store to look like a cartoon would be that effective, but they are definitely reaching a new audience as I saw people in the store today that you normally would not see going to a 7-11 for a specific purpose.

It is funny that I get this excited around a campaign, but as an instructor of marketing and a marketing professional, it is great to see creative application of marketing strategy and the ability of a proven brand to embrace something that is “different” in order to garner additional attention. Plus it is just a lot of fun.

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Where Are We?

In our mini-van, yes I know I just lost major street-cred by referencing the fact that my wife and I do in-fact own a min-van, but it’s a fully loaded mini-van thank you very much!!! We have built-in navigation and DVD systems for the kids.

Now instead of actually paying attention to where I am going, I am mindlessly following the directions given to me by the authoritative female voice and glowing maps. As my brain wanders, thinking about parenting, profitability and ROI analysis, Xbox 360 gaming and what’s for dinner, I realize that if we suddenly lost power to the nav system I would have no idea how to find where I am going.

Thinking about this and the High-Tech industry in general and reading Geoffrey Moore’s Crossing the Chasm I began to think about the importance of not only understanding where you are going but more importantly how are you going to get there.

We at Telligent are at a crossroads. We are almost upon the transition from the Innovators and Early Adopters to the pragmatic Early Majority in terms of product adoption. Marketers are good at identifying fads and even better at exploiting trends. We are currently in the middle of a major trend which is the collaborative boom of Web 2.0 solutions. And Telligent is definitely on the forefront of providing the needs to those Innovators and Early Adopters. With success implementing solutions and providing Community Server to organizations such as: Disney, MSNBC, Dell, Microsoft, Electronic Arts, Intel, Mazda, Honda, Adidas, Lego, etc… We have laid the foundation to successfully cross over to the upcoming Early Majority.

But the Early Majority requires different messaging and they are less concerned with the technology and more concerned with ease of use, support and referrals from others in the Early Majority. This is one of the key areas where High-Tech companies fail. They see the growth in sales between Innovators and Early Adopters and they ramp up their teams and expect big revenue numbers to continue to spike, what they do not count on is the potential marketing pitfall that occurs between the Early Adopters and the Early Majority.

The Early Majority is a very important segment during the product adoption life-cycle. If you catch the wave between Early Adopters to the Early Majority this is where true success starts to materialize.

What we are seeing from organizations is that the Early Adopters were looking for an edge on the competition and now they have found a way to leverage collaborative solutions and engrain them into their marketing strategy. Now the Early Majority is taking note of the trend and patiently waiting to see what best practices arise.

The one thing to keep in mind in all of this is that it is not always the best product that gets selected by the Early Majority, it is normally the products that can market themselves in such a way and are continuous in their innovation that they speak directly to the needs of the Early Majority and are not as disruptive as the competition that they in turn cash in with market share. We at Telligent have the premier collaborative solution in Community Server. The next step is ensuring that we speak to the Early Majority and let them know exactly why it is the best. The rest will take care of itself.

Paintball Anyone?

Team Building. That is what it’s called when a company has a sponsored outing. In order to partake in team building on this day you had to drive to the middle of nowhere, don camouflage from days gone by (ex-military) and pick up high-powered weapons that shoot plastic balls filled with paint at high rates of speed. Then divide the company into two sides, line up on the ends of the playing fields and wait for all hell to break loose.

That is exactly what transpired on Friday with Telligent’s soon to be inaugural paintball adventure. Imagine if you will a group of mild mannered developers, program managers and sales team members. All friends during the day, collaborating on multiple project initiatives, driving towards company goals… but when the masks drop down and the last of the air cartridges are full, they turn into lethal paintballing machines.

The battles had an ebb and flow to them. One side would gain control and then the other would push forward. Towards the end of the day the term “surrender” had no meaning. Many casualties were met on this day as some team members bravely charged into bunkers where automatic weapons lay in wait. There will be posthumous medal ceremonies for those brave souls. There was the occasional friendly-fire incident and many shrieks of pain as the impact and subsequent explosion of paint could be heard by anyone within ear shot.  

When it was all said and done: 20 boxes of paint, 1 neck shot, hundreds of whelps and countless chigger bites later the goal of the day had been accomplished. There were many that wore weary smiles as they painfully made their way to their cars. The next day the IM titles read like a list of honor… 15 whelps here, 12 whelps there, paintball recovery day 1, etc…

Battle brings the best and worst out of people. I hope on this day each individual caught a glimpse of themselves and were happy with what they saw.

On this day there was much team building indeed.   

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Tom-Sniper

Next Generation Gaming

As most of you know by now I am an avid console gamer. I was hooked at an early age. First it was the Odyssey² in 1978. I loved that the Odyssey² cartridges looked like 8-tracks with handles… Then it was on to the Nintendo 8-bit explosion of the mid-80’s.

I was amazed by the graphics and as soon as I saw R.O.B. the Robot playing Gyromite I had to have it! Who says marketing doesn’t work. I remember many hours spent on Excitebike, Zelda and Metroid. You had to ensure you had a good supply of Q-tips and rubbing alcohol to make sure you could still fire up your favorite games. And how did we ever live with just two buttons to mash is beyond me.

Next for me came the 16-bit Sega Genesis, with its slick black design and innovative controller layout (3 buttons vs. 2!!!) and titles like Phantasy Star 2  I had to have it.  Plus my console came with a fun game that had a blue hedgehog that was lightning fast. On a side note, it amazes me that the same games I enjoyed are now available for my kids to play. My 5 year old son now loves all things Sonic the Hedgehog. He has the Sonic Mega Collection for his PS2 that allows him to play the original port of Sonic. And don’t forget all the retro arcade titles on Xbox Live Arcade…Like father, like son.

I had a bit of a gap between the genesis and my next console. I bypassed a lot of the other options of the day, don’t get me wrong, I still played them with friends, The Super Nintendo, Nintendo 64 (Goldeneye is still a classic), Sega Saturn etc… It was not until the Sony Playstation came out that I got back into consoling gaming head first again.

Sony redefined mainstream gaming with its CD only media and a truly amazing controller. The basic design of the controller was so solid it is still in use through 3 versions of the product. The graphics were amazing and I remember friends demolishing their PS1’s as they tried to mod them. The library of games was also really impressive. I think that is one of the ways they gained market share as quickly as they did, that and it was a 32 bit console. (First console to reach the 100 million mark) and all of these factors turned me into a Sony fanboy. To this day the best games I have ever played are the 3 CD behemoth Final Fantasy VII & Xenogears on PS1. I absolutely love those games.

Of course, I picked up a PS2, this sixth-generation 128-bit console was impressive, I remember seeing the first videos of Madden and the realism of the players just blew me away. This is also when I became 100% addicted to the EA NCAA football franchise. I played it in 1999 and a few versions on the PS1, but nothing compared to taking over the University of Oklahoma and leading them to national championship domination year, after year, after year in dynasty mode. I have probably logged over 500+ games of NCAA football across platforms.

By this time I wanted to take my gaming with me, I was traveling a lot and decided to pick up a Gameboy Advanced SP (The PSP was still on the horizon but not yet available. I played everything from Dragonball Z and Megaman to SpyHunter but it was short lived. The PSP was finally released.

All I have to say about the PSP at the time was WOW. The size of the screen, the ability to hold my photos and music all in the same device was just too cool. I remember when it first came out hacking the browser in Wipeout and thought it was the greatest thing that I was online with my PSP.  Alas, my PSP was stolen in Seattle and my desire to continue with the PSP went with it.

Which brings me to the here and now. Me being the Sony fanboy that I was means that I did not own an original Xbox. I was a member of the Sony Gamer Advisory Panel, I beta tested upcoming Sony titles and I could not wait for the PS3. With a brilliant move by Microsoft, instead of trying to cram everything into their console, they went to market first with a next-gen console that was just what the market could handle. I held out for a long time as many of my friends picked up the Xbox 360. I would passively sit back and just wait for the PS3 thinking it would be worth it.

At the Telligent office we began playing NHL2K6 on the Xbox 360 and things started to get really competitive. I wanted to get a leg up so I jumped head first into the realm of 360 gaming with very low expectations, I mainly bought the console to play the game and this was filler until the PS3 shipped. My gamerscore was zero, I casually played Halo and other Xbox titles with friends on their consoles so I was a true Noob when it came to the Xbox.

Fast-forward 14,000+ gamer points later and 50+ games played and I still do not own a PS3, nor do I see myself going that direction anytime soon. The biggest selling point to me besides achievement points was the way you can easily collaborate with your friends over Xbox Live. Granted it is not perfect, but I really like being able to see what games my friends are playing and the game-specific leaderboards, how far they have progressed, or if I want to challenge someone or just co-op on the latest game it is easy to do.

I look forward to the eighth-generation consoles like the Xbox 720, Playstation 4, and Wii2 or whatever the future may bring. With amazing strides being made with the game engines (Look at the upcoming Mass Effect and Unreal Tournament 3 titles) and consoles like the Wii changing the way people interact with games, it is going to be a fun ride.

San Francisco & EA’s Skate

For most of this week I will be in San Francisco, beautiful city btw. Today I am on-site at Electronic Arts in Redwood City. It is always good to see the EA team, the core group that we work with are a great bunch of guys. We are working on a community project tied to the upcoming Skate game that is very impressive.

I played an alpha build of the game today and was very impressed. Not only is it a fun game, but it takes skateboarding to the edge in terms of the realism of the game compared to other titles that are out today (Tony Hawk series). The “Flickit” controls were very responsive (Think Fight Night 3’s analog controls), I was able to pull a number of tricks but the level of difficulty is there giving it a feeling of real skating and not an arcade simulation. It is not simply hit a button perform a trick. There is a flow to the moves and a seamless transition between tricks if done well. The graphics were impressive and it has a real sandbox feel in terms of roaming the different cityscapes in freeskate.

One of the great features of the upcoming Skate game will be the ability to record in-game footage and upload it to the upcoming community server based site. It will allow a level of Web/Game integration that we have yet to see in a next-gen title.

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What Do You Look For?

One of the most difficult tasks to undertake is adding a new member to a team. There are so many factors that you have to consider, the balance of personality types… strategic thinker vs. execution mindset… you have to factor in the dynamics of the existing team members and you want to ensure that the prospect has a clear understanding of the expectations of the position.

When I look to hire a new member to the team the main area I focus on is not necessarily their extensive skill set or the impressive list of previous positions on their resume. I look for both tangible and intangible traits. Does this individual possess the type of personality that can thrive in this environment. From my experience individuals can really thrive in an open/start-up type environment, others it can be a very uncomfortable place to be if they are not accustomed to fluid processes.

The other personality trait I focus on is ego. When hiring, especially in a sales type capacity you want someone who is confident in their abilities but at the same time recognize a sense of humility. This is very key as with this type of position the ability to develop and maintain relationships is such a key element.

To succeed within this culture attitudes and egos need to be checked at the door. I also look for signs from the individual that they have the ability to add value in multiple areas, be it experience in an area of interest or the desire to continue to develop professionally. Finally, is the individual an enabler. Can they bring the best not only from themselves but positively impacting the other members of the organization.

To summarize, it is not always about the resume and what you have done that get you in the door, it is more along the lines of highlighting the value that you can bring to the team and having just the right mix of personality that can take you all the way.

Fun on a Friday

Today was one of those rare days. It is Telligent’s 3rd Anniversary and it was a day when you have an opportunity to do something that is just plain funny! After a month of planning, today was the “unveiling” of Rob’s clone/Evil Rob/Rob2… In other words a life size cutout of Rob Howard, CEO of Telligent Systems.  When the group had gathered and Rob entered the room his reaction was the payoff that we were waiting for. For those of you that don’t know me, I am a bit of a prankster. I like to conduct “social experiments” to see how people respond. With today’s experiment we are testing Rob’s tolerance to literally laugh at himself.

The planning started a month ago. Rob had recently completed a photo shoot for a cross promotional ad with ComponentArt and our Community Server product. So a high-resolution image was floating around just waiting to be a part of a fun prank. When I initially, innocently inquired about said photo I was met with resistance, so an alternate path had to be taken. Once the photo was in hand it was time to find the perfect printer, and that came in the form of Advanced Graphics. AG specializes in life size cut outs and I highly recommend them. Then the waiting game for the item to arrive. So today the package arrived. We quickly unpacked and reviewed the item. The next thing you know an e-mail is sent out to meet in the ping pong conference room and the team showed up quickly. A camera was ready to capture the reaction and Rob did not disappoint. Once plenty of pictures were taken the “Rob Clone” found a home in the front lobby.

Why is a life size cutout of Rob so funny? Because if you know him you have to know that the last thing in the world that he would do would be to promote himself in that way. It so goes against his personality. So if you happen to catch him at TechEd next week, be sure to ask him how his “clone” is doing and which one is the good Rob and which is the evil one.

Rob and Evil Rob

The Three-Screen Universe

While flying to NYC today I read an interesting article talking about “the three-screen universe” (TV, PC, and cell phone/gaming gizmo/iPod). The basic premise was that we have so much information available to us that it is potentially causing a social breakdown by contributing to ADHD type behavior and actually isolating us from interacting with one another. The more I thought about this I began to apply the meaning of the article to myself. How many times a day do I check my smart phone? 10, 20, 30 times a day??? Knowing me it is probably more like 50-100 times a day. Then I think about all the time I spend gaming (granted the kiddos are asleep) but that time could be spent interacting (No co-oping with your buddy does not count) or sleeping and of course the weekly TV (LOST) and during football season the weekly Oklahoma Sooner game. Then I started thinking about potential disruptive behavior in meetings, laptop open and working during meetings, checking the smart phone 15 times during the meeting, etc… you know you do it or have done it at one point in time. The whole point is to just say every once in a while before you go to pick up that controller or smart phone/ipod/blackberry think about doing a little something for society and interact (positively) with your environment and don’t feed the e-mail monster. It will still be hungry in the morning.  

Community ROI

Changes have been in the works over the past few years, dramatic changes and challenges are beginning to have an effect on traditional business. You look at software as a service (SaaS), service oriented architecture, and especially Web 2.0 and how organizations are trying to define new strategies. From my perspective, I focus a lot of time around discussing Web 2.0 and the value to traditional business. 

Some of the common questions that are raised are: how do I calculate ROI around community? What are the contributing factors? How do I know that it is truly beneficial for me to have a community vs. not having one? The most common mistake when calculating ROI around community is to focus solely on the activity of the community. Things like unique visitors, page views, session time, community click throughs, read-to-post ratios, are all very useful in defining the health of a community, but they alone do not translate into a tangible business value that you can hang your hat on. When reviewing ROI you have to look at economic indicators such as the incremental value of the community and conversion rates.

Incremental Value is the difference between the value created by a business with an online community and the estimated value that the business would generate in the absence of community. There are a few guidelines that serve as baseline factors when calculating ROI. Research shows that Community members make up only 5% of the overall customer base, but this group accounts for 30% of the purchases and average transaction size is twice as large for community members as for non-community members. One of the biggest factors in calculating Incremental value is the referral factor. Community members are twice as likely to refer others to the site and the retention rates are 50% longer for community members than for non-community members.

With that in mind I began the process of creating a formula that took into consideration variables such as Advertising Dollars, Potential Market, Current Market Over Time and Direct and Indirect Growth to both Community and Non-community Members as well as accounting for retention and Word of Mouth. The end result is the following:

(A+(Nt/M) (b)) (M-Nt) = Community Member
(A’+(Nt‘/M’) (b’)) (M’-Nt‘) = Non-Community Member

Here are the variables
A= Advertising Dollars
M=Potential Market
Nt=Current Market over time
b= Direct Growth + Indirect Growth (CMs)
b’= Direct Growth + Indirect Growth (NCM)
r = Retention = 10% or .1
w= Word of Mouth Referral = 5% or .05
c= Content = 5% or .05

b = referral + 2(.005) = r + 0.0115
b’ = referral + (.005) = r + 0.01/2

So with this in mind you can look at this practical example:

Nt/M (M-Nt)

Nt= 10,000
M= 1,000,000

10,000/1,000,000 (b) (1,000,000 – 10,000)
b/10 (990,000)                                           

b=.1 + 2(.05) + .05 = .25                             b= r + 2w + c
b’= .1/2 + .05 = .1                                       b’ = r/2 + w

CM (10K, 1,000K) = (.25)(99,000) + 10,000 = 34,750
NCM (10K, 1,000K) = .1(99,000) + 10,000 = 19,900

Thus based on the criteria referenced above, having a community will yield a 74% increase over time as compared to not having a community based on the sample size.

In future posts I will look at another example of ROI calculation based on the average value of a Non-Community Member compared to the value of a Community Member. This will focus on monetizing the community and assumes a product based community. This requires an understanding of the average transaction per customer, total customers (projected or actual), potential market and the current conversion rates of the product. I will also review how Subject Matter Experts and Word of Mouth is calculated to come up with the 5% referenced above.

 

 

Viral Marketing & SMO

Viral Marketing is now one of the most powerful ways to market online. The key to viral success comes down to interruption vs. invitation. Traditional media such as television has the potential to reach hundreds of millions but the message may not resonate or be clearly discerned by the prospective target audience due to the “noise” and passive positioning associated with this type of delivery. The beauty of viral messaging is that it has a much better chance to get the users attention as the message is either coming from a trusted source, a recommendation, or meets the search criteria defined by the user.  Also, this type of message is available on-demand which gives the user ultimate control over when and where consumption occurs.

One viral aspect that is getting a lot of attention is online video. If you are reading this you have more than likely viewed a user created video on YouTube or some other site and you are not alone.  Online video is beginning to garner more attention from average viewers with 4% of people over the age of 18 watching videos daily and another 14% watching at least once a week. Research shows more organizations will be shifting marketing dollars to producing and positioning online videos. The reason for the shift is that video ads show a propensity to generate higher ad interaction and longer ad viewing (2/3 of the way through on average) this in turn leads to higher click-through rates.

So as an organization you may be thinking about focusing on online video or maybe you are looking to tie into user generated content and incorporate your advertising. If so, you need to focus on a few key factors. As with any type of marketing activity consistency is the key. Ensure that you are intrinsically linked to your brand, your video should require online interactivity and it needs to have synergy with offline marketing material. The other key factor revolves around the concept of Social Media Optimization or SMO.

SMO is the process of optimizing your online media presence by becoming more visible through searches within online communities and community web sites. The concept of SMO is to increase the chances of your video being distributed more widely through community search engines. This is very important as this is the key driver for this type of viral strategy.

As you consider your viral strategy it may become clear that you need a solid community presence associated with your brand. This is where branded community offerings can be applicable. Integrated platform (Blogs, Forums, File, Photo Galleries, Video & Podcast support, RSS) that streamline the positioning of an online community. Let me know if we can assist you with your community or viral marketing needs. We would be more than happy to assist. Feel free to contact me with questions at tedwards@blackfin360.com

Go Vikings?

It is official… Adrian Peterson is now a member of the Minnesota Vikings. Peterson was built for the NFL and should do very well, especially with the Minnesota O-line. I will be taking my son to the Minnesota vs. Cowboys game in October.

Draft time is one of my favorite times of year, I liken it to Christmas… I love the overcoverage of the event and the ebb and flow of the picks, especially when something happens that is unexpected… like a certain Notre Dame quarterback falling to the 22nd pick.

Speaking of the draft it was great to see the Madden08 commercials. It is a great feeling to know that you had a part in contributing to something that you are passionate about. Community Server powers the blogs of the Madden08 site as well as the forums for the Dallas Cowboys, Chicago Bears, Cincinnati Bengals, Houston Texans, and the NY Giants

I can’t wait for football to start!!!

Game On!

One of the great things about Telligent is that we work hard, but we also play hard. At any given time you will either see a heated game of ping pong, scooter races, WoW card games, (I call it adult pokemon others call it geek poker) numerous circular objects making there way towards someone’s head, nerf guns of various shapes and sizes or the all out competition of direct gaming, I am talking head to head, no holds barred Xbox 360 and PC gaming at it’s best. The game of choice for us Xbox guys is NHL 2K7, why? it is fast paced, takes about 15 mins for a game, and you can absolutely school your buddy when they go for the big hit. Scott D, you know who I am talking about :). At any given point in time you can catch me and Rob Howard taking on Scott Dockendorf and Kevin Cunningham in what seems to be a never ending series of games. There have been swings from one side to the other, but I do think that Rob and I hold the all time series lead in this one :). We will have to find out who has the hot hand tomorrow.

Outside of the office there are about 20 or so Telligenti, yes that is what we call ourselves, who are Xbox 360 gamers. We like to co-op or just try to see who can build up the most achievement points between us, FWIW, I am leading the way with 9000+ points. 

We also have what is affectionately known as frag night the first Tuesday of every month, it is our time to order pizza, and get our gaming on. We do need to look into getting an air hockey table or one of the old school hockey games with the guys that spin around. That would be a great addition! 

Why Telligent

One of the more frequent questions I get is why Telligent? I joined the Telligent team about a year and half ago. Previously I was a co-founder of a Professional Services firm that focuses on custom application development and works extensively with Microsoft. I was the VP of Sales & Marketing, a member of the Board of Directors and had equity in the organization. So why leave for Telligent? Two words, Vision and Collaboration. When I met with Rob Howard, Jason AlexanderScott Dockendorf and remotely with Scott Watermasysk one thing became very clear, this was a team that has the vision and domain knowledge to do something truly unique.

When you first meet Rob Howard one of the first things you will notice is the passion that he has for Telligent and Community Server. If you ever happen to catch him at a conference, or via webex demonstrating Community Server you will immediately recognize that Rob truly is a thought leader in terms of understanding the application of business intelligence, specifically around collaborative software and online community. More than that though, Rob understands the concept of the blue ocean. Mainly, don’t compete over minor scraps in the red ocean of over saturated products and competition, look for the blue ocean and ensure that the focus of the organization is to build something that provides value but may not be completely mainstream just yet. This is where the collaboration reference comes into play.

One of the big shifts over the past few years is the emergence of Web 2.0. Web 2.0 focuses on collaboration. From an organizational standpoint this trend is really gaining traction with traditional businesses. The move from traditional marketing to a more viral approach has accelerated the emergence of strategy aimed at bottom up marketing, whereas the end consumer either B2B or B2C has direct impact on the direction of marketing strategy for an organization. This was very key for me as it provided an opportunity to guide the marketing direction of a product that was still in the early adopter phase of the product lifecycle. The ability to ride the wave of collaboration combined with the vision and drive of the Telligent team were an easy sell for me. Over the past year we have made significant penetration into a number of great accounts, Disney, Conde Nast, MSNBC, Intel, Dell and Electronic Arts to name a few. What is really exciting is that enterprise level organizations are truly just scratching the surface of what is possible in terms of Web 2.0 marketing strategy and software solutions. This means that Telligent and Community Server will continue to be in very high demand.

This year has already started with a bang and with the release of Community Server 2007 which is the best Community Server release to date it just keeps getting better. The roadmap is defined and we are looking to do some very special things in upcoming releases. Look for the announcement of some very large initiatives that are in the works and will be launching later this year, one is just mind boggling and definitely affirm that Community Server can scale to meet the needs of almost any organization.

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Why The Black Fin

Hello and Welcome to the Black Fin Blog. I am Tom Edwards. The purpose of this blog is to provide additional insight into Telligent and Community Server as well as provide my perspective on sales & marketing. So why the Black Fin? It is a newly acquired nickname given to me by one my co-workers. He thought it would be funny to name my hair, so it stuck. Yes I choose to go with a more aerodynamic approach, but hey it can cut through water like nothing else. Anyway, I will try to keep it light and interesting moving forward.

I am an avid gamer (Xbox 360 is my platform of choice) gamertag – (Was TheBlackFin – Now BlackFin360). Look me anytime you are on Xbox live. I am always up to co-op on the latest game.

Take care,

Tom