Blogging vs. Twitter

Over the past month I have found that my online behavior has shifted ever so slightly. Normally when I would review an article or something of interest I would think about it in terms of a blog post. Diving deeper into the issues and applying them towards some value proposition. Now I find myself thinking about condensing what I have to say into a 140 character nugget of information thanks to Twitter.

I have been a Twitter user since April 2007. Working for a social computing company it is par for the course. But I had not fully embraced Twitter as I have over the past few months. For Industry specific news I have found that it is a great source of on-demand information from a variety of sources that I may miss with my feed reader. With the Search Functionality I can follow different topics of discussion through the Twitterverse for real-time updates.

There seems to have been a tipping point recently where Twitter is now officially main stream. Twitter has grown to over 8 million U.S. Users in a fairly short amount of time. But it is the 33% growth over the past month that is the real key to Twitter adoption. Maybe it was the initial tweets of the US Airways crash into the Hudson or the mentions on Jon Stewart’s Daily Show, or the Twitter 101 piece on Nightline. Or maybe it is the fact that media organizations like Fox News and CNN added a tweet stream to their tickers and “Live” responses to a piece that just ran. Whatever the reason Twitter is now the “it” tool of the moment.

Now the mad scramble has begun. How do I monetize Twitter? What is the business value of Twitter for my brand? How do I leverage Twitter as a channel?

There are groups popping up on LinkedIn that discuss Twitter Innovation and a number of companies, led by Dell, that are leveraging Twitter to monitor their brands and focus on the discussions that may impact a transaction or turn a detractor into an influencer.

I actually experienced the power of social media & Twitter specifically first hand. A prospective partner of my company was having difficulty connecting with his rep. He tweeted about the lack of response time. Within minutes his comment came across one of the tags that I follow and I saw it and responded via Twitter DM (Direct Message), LinkedIn InMail and based on his Twitter profile I was able to get his name and company and called the Main Line to leave a VM. Within an hour he re-tweeted about his appreciation of my efforts and the power of social media.

However you leverage Twitter either as a way to pass the time or adding value to your business/campaign/Brand it has definitely changed the way that I approach sharing and consuming information. Mainly into 140 chunks of informational goodness.

Follow me for updates RE: Social Computing, Marketing, Gaming and other random updates throughout the day @BlackFin360

Tag Marketing

While recently attending the 2009 Microsoft High Tech Summit I was introduced to the Microsoft Tag system. It works very much like a barcode system with your mobile serving as the scanning mechanism.  The interesting play here is the interactivity and opportunity that it provides to extend a traditional campaign.

I am beginning to see the Microsoft tag showing up in more places. While waiting to take-off on a flight to Seattle I was catching up with the latest Official Xbox Magazine and on the first 2 pages was an ad for the upcoming Halo Wars title. I have a moderate interest in the upcoming title but I have seen the ad with a number of Spartans looking to blow things up before. I was about to turn the page when I noticed something interesting.

At the bottom right of the page was the Microsoft Tag with the ability to immediately view a trailer of the game and redirect me to the Halo Wars marketing site on Xbox.com via my iPhone. For the novelty of it and the fact that I can’t resist a good interactive campaign I pulled up the Microsoft Tag Reader app that I had recently installed on my iPhone and took a quick shot of the tag and I was off viewing a great cinematic trailer for the upcoming game and of course the marketing collateral tied to it. If I was on the fence for the title this form of immediate gratification may have pushed me over the edge to purchase.

Where this gets really interesting is the ability to extend print in a more direct manner. Traditional ads reference a URL that leads to a product page or micro-site that is dependent on a number of factors to be executed by the end-user. With the tag system I get the immediate satisfaction of accessing information of interest in real-time from my mobile which makes the likelihood of me taking action on the ad much more likely as the barrier of sitting down, trying to remember the URL, etc… is eliminated.

From an ROI perspective I assume that the tag tracking to the destination URL is easy to reconcile and the ability to show ROI based on the “Tag Through” (I think I just coined that) then on to potential transaction should be an easy model to follow.

From a social computing perspective the ability to quickly introduce an interested party to key influencers with minimal barriers is also a possibility. The user-flow could be scan the tag, 20 second trailer and direct the user to key Community Server blog, forum or wiki topics that enhance the core message and leads to validation by peers and additional WOM.

The Microsoft tag system may not become the standard…Although if I were Microsoft I would OEM this on net-new Windows phones and allow for recognition of a tag that automatically initiates the app… but I like the direction from a consumer marketing perspective. I am a firm believer in reducing barriers for end-users. Minimize the steps necesssary to the desired result and the likelihood of action significantly increases.

Sample Tag:

microsoft-tag-792594

EA Skate 2 & Skate Reel

Of all of the projects I have been involved with over the past 3 years Electronic Arts O.G. Skate Reel initiative was by far one of my favorites. It was our first really large initiative with EA and it was very ambitious.

From the start there were a number of different variables that came into play. In-game video then sprayed to the web that enabled community members to rate each others creations across gaming platforms.

With a lot of teamwork between EA (Strategy & Content), our team and Blast Radius (Creative & UI) Skate Reel hit the web prior to the release of Skate.

As with all great things you knew a sequel was coming. Skate 2 hit stores on the 21st (Be sure to pick up your copy!!!!) but the new & improved Skate Reel for Skate 2 was pushed out early this morning.

This time around the UI has been tweaked, the transitions even smoother and I am once again blown away by the work of our team.

Here is the Skate 2 Team… Left to Right (w/ gamertags except for John Balod & MJ) … Deryl “Moonboy Dallas” DorsettJohn “I need a 360” Balod, Jon “BROOMdoom” Broom, Elijah “Prairie Racer” Hardin and me Tom “TheBlackFin” Edwards. Not pictured are Rich “RichMercer” Mercer and Mike “MJ” Johnson.

Skate2---Telligent-Blog

As for Skate Reel…. The site speaks for itself.

skate2-web

Major Nelson ROI

I have known Larry “Major Nelson” Hyrb for a few years now. Larry is the Director of Programming for Xbox Live. He has become the Face of the Xbox 360 and his blog is the first stop for avid gamers looking for the latest info on upcoming titles, Xbox Live updates and of course Larry’s blog cast’s. Larry has held this position since 2004 and the growth that both the Xbox Live network and Larry’s blog has seen over the past few years is impressive to say the least.

When Larry was evaluating platforms he was looking for a scalable blogging platform that would provide him with a direct line of communication with the consumer and put a face to the Xbox brand.  The explosive growth with Xbox Live has coincided with the traffic loads tied to Larry’s blog. He is now the de-facto reference for gamers looking for the latest information and the amount of traffic and comments that Larry receives is staggering for a single blog. No other gaming publisher or hardware manufacturer has the visibility or reach via a single employee that Microsoft and the Xbox Live Brand has with Larry.

One of the key ROI takeaways from Larry’s blog is that it is a powerful tool for optimizing SEO of user-generated content. According to eMarketer, annual spending on search advertising in the US is expected to decrease YOY until 2012 (when compared to 2007). The built-in SEO functionality of Larry’s platform helped grow visitors and members (17 million as of last week) by both direct and referred search. The other takeaway is the cost savings that are available to an organization or a brand by significantly decreasing the amount of spend on search advertising.

Social Network Analysis & Visualization

This was a great post by Lawrence Liu of Telligent. Lawrence is the Director of Platform Strategy and discusses how he leveraged NodeXL to provide analysis and visualization of some data sets of interest but more importantly the correlation between the benefit of visualizing data that exists within social networks.

Read the full post

This was the analysis that Lawrence provided on my coverage within our internal social network.

tom_nodexl

Social Media & Your Campaign

One of the golden rules of marketing is having the ability to show your business or clients the value of the campaign that you are running on their behalf. With traditional web campaigns you could methodically calculate ROI based on Click-through rate and project your results. With the introduction of social media traditional models of analytics do not apply and the true value proposition is clouded in the minds of business decision makers. With the economy in it’s current state campaign dollars are less readily available and you better be able to deliver tangible results.

How can I show value? Is this the right investment? I know I need to connect with end users but what is the real value?

The key is social analytics that focus on campaign elements specifically around sentiment, tonality, social fingerprints and a model for calculating the incremental value of community.

If you are working on a viral brand awareness campaign how are you going to gauge the discussions that are occurring and the content that is generated within a social network and make sense of it? You need to have a mechanism to take all of the unstructured data and make sense of it all in order to show value.

With social analytics you can combine campaign specific keywords with system driven keywords. The net result is gaining a clear understanding of how users interact with the brand and the campaign by analyzing the tonality of the conversations that are occurring. Be it positive or negative, understanding how users are interacting with your campaign allows for quick responses to negative associations or additional investment in areas that create positive responses.

Also with any campaign the user profile is key. Understanding not only how users interact with content but how they interact as a whole is a key step in delivering the right message at the right time. With a social analytic system you should leverage one that provides a fingerprint for how a user interacts.

Finally when it comes to launching micro-campaigns within an existing community or social network you can leverage the group functionality to create a micro-community. With the right social analytic package you can then analyze just the data that is relevant to that group. The same sentiment analysis and other functionality is relevant even on the group level.

Organizational efficiency, social ROI, and social analytics are the key to unlocking the full potential tied to your unstructured data. Again what is the value of user generated content if you cannot quickly analyze it and make it meaningful.

Social Analytics

I interact with a number of clients on a daily basis and at some point in our conversations the discussion ultimately leads to calculating return on investment (ROI) around social media.

With the hyper-growth being experienced in the social collaboration space it is imperative now more than ever that organizational decision makers ultimately understand the value of the solutions that they are associating with their digital marketing campaigns as well as across their organizations.

One of the key trends that has emerged is the need to track social analytics vs. traditional web analytics. The days of tracking and calculating value through CTR, etc… has changed. It is still important to understand where your traffic is coming from but now more than ever it is imperative to understand how users are interacting with each other, your content and your brand.

With the right social analytics package you then have the framework to understand the patterns, behaviors and trends that can help an organization better understand how to interact with their customers and each other by providing insight into the sentiment and tonality of the community, forecasting future behavior based on current trends and understanding how users interact via social fingerprints.

Sentiment analysis is a very important piece of understanding social analytics trends. Understanding the tonality of users be it positive or negative tied to your products, offerings and your brand is very valuable as you can make practical business decisions based on the interaction of your customers.

With social collaboration solutions becoming the norm with how organizations will interact with end-users, partners and employees it is imperative that all of the unstructured data that is collected is then aggregated in a usable format that immediately provides the key insight necessary to drive business forward in the most efficient manner.

Dark Marketing

One of my hobbies is reviewing emerging trends around marketing and social media (Doesn’t that sound like fun?!?)  One such trend is Dark Marketing. No, this is not Darth Vader marketing his favorite life-support system or vacation spot… Hoth anyone??? This approach caught my attention as it is fascinating to me the lengths that certain brands will go to gain traction with potential influencers.

Dark Marketing (Defined in Wired recently) is discreetly sponsored online and real world entertainment intended to reach hipster audiences that would ordinarily shun corporate shilling.

This style of marketing is more “covert” in its approach. And with current and pending regulation around how products such as tobacco, alcohol and even fast food is presented to target markets this style of marketing is being deployed with more regularity than ever before.

The ultimate end goal is to reach an influencing audience without necessarily directly engaging the brand with the prospective targets. Instead the brands are almost non-existent but they are funding events through creating a sense of elite “insider” or “personal” events. During the events brand team representatives would engage with crowds by loudly ordering the products and then casually engaging in conversation about the products. Or a softer approach of casually conversing about a product or using a product that leads to a pitch in a very casual social setting.

Companies like Sony, Ford and McDonalds are actively deploying Dark Marketing campaigns. Sony recently executed operation “fake tourist” where they planted users of one of their camera products in a prime location and asked them to engage with people to take their picture which would lead to a pseudo-pitch around the product.

McDonalds is not a company that you would normally associate with a Dark Marketing campaign. Normally it is here is our food, here are the toys for your kids and by the way we have a great dollar menu… (great, now I am hungry)… is now sponsoring an alternate-reality game called The Lost Ring and it is nearly devoid of golden arches. This is an interesting approach as this ties McDonald’s sponsorship of the Olympics into a hip virtual-reality crossover between Lost and The Blair Witch project in an attempt to reach global youth in a very viral manner.

One thing remains very clear. The time of shotgun marketing has passed and the user is king when it comes to messaging. But one inherent truth still remains that people are social beings and their will almost always be someone who will have influence within a group. The only thing that has changed is that their defenses have gotten better and marketers have to adapt with innovative strategies that the end user ultimately wants to hear.

 

Spore Creature Creator

SporeI recently took a trip to London for business to discuss social media strategy with members of the Eidos Interactive team as well as our friends at Electronic Arts (Europe) at their new offices in Guildford. Aside from getting a sneak peek at some of the great upcoming titles one in particular was very interesting!

I have mentioned Spore before but as the launch of the game gets closer more is revealed. To recap the games premise, you nurture and guide your creature through five stages of evolution: Cell, Creature, Tribe, Civilization, and Space. One of the most amazing elements of the game is the creature creator which allows for endless customization options that can then be uploaded into the game.

While onsite at EA this was the tool that we were able to spend some time with. You have 228 drag-and-drop components to choose from that allow for a variety of unique creations. You have the ability to customize their look and feel from skeletal structure through eyes, legs, tails, colors etc… Then you can take them to the edit area to control the background, add babies, rotate them 360 degrees, preview animations and movements and take pictures of your creations.You manage a majority of your creations through the Sporepedia and have the option to upload your characters for others to see (My Spore User Name is TheBlackFin).

Now the creature creator has been released I highly recommend either playing with the trial or purchasing the creature creator to get a feel for the game. Also your creations can then be uploaded into the game upon release. From everything that I have seen so far this looks like it is going to be a great game. I am not a big PC gamer but Spore will definitely be on my list to pick up when it is released later this year.

Here is one of my original creations from our visit:

TheBlackFin - Creature onsite copy

Here is one of my first creature creations from the trial:

TheBlackFin_Spore Creatures

The Art of War

artofwarWhile recently traveling to LA I picked up a copy of The Art of War by Sun Tzu (Translation by Thomas Cleary… Shambhala Dragon Editions). This has always been one of my favorite strategy/business books as it is amazing to me how applicable 6th century BC teachings outlining success in battle are to current day business and corporate culture.

What I really admire is that success even then was defined by more than winning. Winning is key in today’s corporate culture but many people differ on their thoughts and approaches to achieving victory.

It was very interesting to revisit the importance of the human element specifically the human psyche and how vital “fullness” is to success on the battlefield and the boardroom.

Some of the other interesting concepts are as follows:

One of the principles outlined was the importance of “fullness”. Fullness is when leadership and subordinates are of like mind and operate together. Emptiness is the presence of rifts and dissatisfaction within the team. If this exists it is difficult to achieve the overall objective. It is important to empower your team so that “fullness” may be realized.

Regarding leadership “Leaders plan in the beginning when they do things” and “Leaders consider problems and prevent them”. This speaks to the importance of planning and having a clear understanding of more than just what is directly in front of you.

In terms of defining leadership Sun Tzu stated that Leadership is a matter of intelligence (plan and know) , trustworthiness , humaneness (Compassion), courage (Seize opportunities to make certain of victory), and sternness (establish discipline).

Make yourself invincible, and then watch for vulnerability in their opponents. This really speaks to the importance of knowing yourself, strengths and weaknesses. Thus recognize areas where you are weak and make them strong.

The success of military operations was dependent on the harmony of the people. This is directly applicable to business today as those in harmony will contribute naturally, without being exhorted to do so.

And finally it is the unemotional, reserved, calm, detached individual who wins. Not those seeking vengeance or ambitious seekers of fortune.

“So a military force has no constant formation, water has no constant shape: the ability to gain victory by changing and adapting according to the opponent is called genius.”

If you have not read it I would recommend it. It is a quick read and it is interesting to see how little has actually changed in terms of what is required to be successful in any competitive situation.

New Phone System

While I was traveling to Detroit for business we had a new phone system installed at the office. This is a very slick system, soft dialing, queues, etc…What I didn’t know was another plan was unfolding around the phone system.

There was a phone box on my desk and a few of my co-workers/culprits (John Balod, Deryl Dorsett) kept asking me about my new “wireless” phone so we made it back to my office and I opened the box to find a new “phone system” alright. The system consists of two Green Giant cans of corn connected by a long string complete with hand drawn instruction manual and a “long distance” add-on…. extra long pieces of string.

This was pretty funny, but it actually works as well! I may keep my new phone system vs. the high-tech system that everyone else is deploying :)

<phone system

Skate 2 & Skate It

skateIt is now official to discuss that Electronic Arts Skate franchise will release 2 new titles.

Skate It for the Wii leveraging the Wii fitboard will arrive late in 2008 and the highly anticipated Skate 2 for the 360 will hit stores in 2009.

In mid April I was in Vancouver meeting with various EA teams at their Blackbox Studio including members of the Skate team. I had the opportunity to play an early build of Skate 2 on the 360 and it was phenomenal. More details to come once made public by EA.

Otherwise, Vancouver was great. In fact some of the best coffee that I have had in a long time was at Caffe Artigiano.

Game Review – Gears of War 2

logo_300When the dust settled on the original Gears of War release over four million copies were sold and some of the highest critical praise of any title on the 360 to date. So it is easy to say that the expectations around Gears of War 2 are pretty high.

Epic Games is the studio behind Gears of War 2 and the powerful Unreal engine. This engine powers some of the best games out today (Rainbow Six 2, Unreal Tournment III, BioShock and Army of Two) So a lot is expected of an in-house title from Epic.

What I have been able to gather Gears of War 2 takes place 6 months after the deployment of the lightmass bomb at the end of part one. This was not without consequences. While a small victory was won with the explosion a side effect has developed. “Rust Lung” it seems humanity is on the brink from both the Locusts and this new disease. Add to that the Locusts have a new weapon that can shallow a city whole and you begin to get the picture that Gears 2 focuses on more than the exploits of Marcus and team.

This leads to Jacinto. Jacinto is a small fortified city and similar to Zion in the Matrix is the last human sanctuary. With the threat of the new weapon the COG has no choice but to take the fight to the Locusts. This is where the game starts as Marcus and team will take the fight underground.

There are also some new members to Delta squad. While Cole and Baird are still a major part of the story they are no longer with Delta Squad. One of the new additions is Tai Kaliso, a more spiritual warrior and adds a new mystical dynamic to the squad. Also one of the main driving side story’s is the search for Dom’s wife Maria Santiago.

In terms of gameplay improvements the Unreal engine 3 is showcasing new features. Unlike other engines, Unreal does not follow the same versioning pattern. Epic stated the Unreal Engine is designed for the entire console cycle. The engine will feature new lighting techniques similar to cinematic lighting. The engine can now also render large amounts of enemies that act independently. Similar to Halo there is a lot of emphasis on water and soft body physics. The last new feature has more to do with your environment, specifically cover. Now similar to Dark Sector your cover can be chipped away leaving you open for attacks.

Not much will change though in how you interact with the team. The core cover/shoot mechanics remain intact. Active reloads are pretty much intact. But in the Halo model it would not be a sequel without new weapons (Hammer Burst, Gorgon Burst Pistol, Poison Grenade). And as the trailer showed chainsaw duels are a new element to the fun.

Being a huge co-op fan I was really excited to hear about the addition of drop-in drop-out options. Mainly your buddy can arrive at anytime and leave at any time without disrupting the flow of the game. This is big as before you would lose your session if your buddy had to go. The other major addition is the addition of multiple save files. While this does not seem big initially the ability to track against different files is a welcome addition.

One of the other fun co-op additions is that you can play on different difficulty settings. This is possible as when you split down individual paths at certain points you get to experience the difficulty setting you selected.

The popular COG tags of the first game have been dropped in favor of a BioShock style of object interaction. Basically you can collect personal letters and medical records to new COG tags that can actually be examined to learn about their fallen owner.

As it stands now the co-op is still limited to 2 players. It would be a welcome change to allow for 4 player co-op similar to Halo 3. This is the ideal scenario with a squad based shooter.

One of my main concerns is that Gears 1 was like a summer blockbuster. More focus on action vs. story. With sequels we sometimes get the over-story where the studio tries to make up for the perceived lack of story in the first edition with too much in the second. My most recent case in point is Final Fantasy VII: Crisis Core. I am not a fan of the interactive movie model of gaming. Not to say Gears 2 will go this route, but I did see that there is definitely going to be more focus on story this time around.

From an achievement standpoint a welcome change has been made to the system. You can now track your progress in both single player and multiplayer. E.g. If you need to make 1,000 headshots you can do it in any game mode vs. the 10,000 you had to get in multiplayer only.

Gears of War 2 will be available on Xbox 360 in November of 2008. In the meantime check out the screenshots that are available now. I can’t wait!!!

Proximity Marketing

apple-iphoneI recently attended a customer brand loyalty summit and saw some interesting things & met some very interesting people. One of the topics discussed during a networking session was the next progression associated with marketing and mobile devices.

A lot of us are glued to our phones (Or iPhones) as I have talked about before. With more and more consolidation of devices it is not a leap that the next progression will extend from the device being the primary focus of reach to incorporate other services around the device.

Soon your mobile device will go from being your portable music player/phone/organizer to housing digital coupons, boarding passes for flights and credit cards (bye bye wallet). This is already prevalant in tech-centric societies such as Japan, but with the mobile adoption rates at the highest they have ever been here domestically combined with an increase in the level of sophistication and comfort from end-users, more and more emphasis will be put on mobile devices.

From a marketing perspective this can become very interesting. We have seen the shift from mass marketing to individual marketing where the user is now king (or queen) in controlling the messages that they want to see. The next step in proximity marketing is to have users opt in to their likes and allow for the location or an event to market to the user when they reach a certain proximity to a location.

For example. I drink a lot of Starbucks. I can opt in that I like Starbucks. The next time I am driving/walking close to a Starbucks I might receive a ringback reminding me that I am close to Starbucks and a Grande Green Tea Latte might be good at this point in time.

This will not work for all organizations but it is the next step in how marketers and brands will reach beyond traditional methods and delivery and further incorporate technology while respecting the end-users ability to choose the messages that allow in.

Community Server 2008

On April 15th Telligent released Community Server 2008. Community Server is the platform that powers communities for the likes of Electronic Arts, Microsoft, Dell and the MySpace.com forums and is the platform of choice for thousands of community implementations.

In addition to the new release a new site now accompanies the release. The base URL has shifted from communityserver.org now to communityserver.com.

Community Server 2008 features some significant additions to an already robust platform.

Some of the new features include:

  • Groups/Social circles (Think micro-communities)
  • Enterprise Reporting & Analytics with the new Harvest Reporting Server
  • SharePoint integration (This is big!!!)
  • A full Web Services stack
  • Social Streams (Activity Feeds)
  • Media Galleries that can easily share content published within the community or external sources
  • Enterprise File Storage
  • Widgets, widgets and more widgets
  • OpenID support
  • As well as enhancements to the blogs and forums applications as well as a revamp of the control panel

Community Server 2008 is the best integrated social networking/community platform available. Not only from a feature and technology standpoint, but also based on Telligent’s investment in reporting and analytics.

As I have mentioned before one of the biggest barriers to implementing a social networking solution is the lack of consistent metrics. With Harvest Reporting Server we have taken a major step in providing a model to assist in the calculation of ROI around community.

Definitely give it a go. You can download the free express edition here.

OMMA & Social Networking

I recently attended the OMMA Global marketing conference in Hollywood, California. Some of the top talent from the marketing industry was there recently to discuss the current state of online marketing, media and advertising. The Event featured a number of session tracks that each followed a specific category (e.g. media, advertising, etc..) as well as an expo that featured a wide array of organizations from social networking providers to Perez Hilton.

The focus of this two day event was to discuss the latest trends and technology that can enable marketers to excel in the ever-changing media landscape. Hot topics were how to apply social networking solutions into campaigns as well as a strong emphasis on monetization of widgets.

Some very interesting data was shared during the sessions such as in 2008 the rate of consumer adoption of social networking to internet users has reached 43.5%. Meaning 43.5% of users are involved with some type of social network. The issue for marketers though is that only 5.7% of marketing spend is being applied to reach these consumers through their social networks. With consumer adoption continuing to rise it is only a matter of time before the marketing spend around social networking solutions will begin to close the gap.

The #1 reason for the difference in % is an inherent lack of standard metric consistency. The old guard of methodology based on CTR (Click-Through-Rate) is not working for defining value around Social solutions. Focus on Social Analytics means that a big step has been taken in providing consistency by focusing not on CTR but on the actual commuinty data by providing in-depth analysis of the latest trends that lead to successfully defining ROI on a given campaign initiative.

Another interesting topic that was discussed was that there is a lot of channel confusion. Meaning a number of marketers do not fully understand how to deploy social media solutions. There are a number of options. White label & SaaS Social Networking platforms, User generated content specific applications, etc… my recommendation is to find a solution that provides an integrated platform with a flexible UI that allows for flexibility to deploy the applications that are relevant for your clients needs but one that also has a strong reporting engine as consistent metrics are the key to defining a successful campaign. Also, depending on your client you may want to position a solution that scales to meet the potential demand.

Finally, one of the other hot topics of discussion around marketing and social networking was the concern around communication control. There is uncertainty about how to manage brand messages when deploying social media solutions. As Rob Howard has stated before, conversations matter. Your customers are going to talk about you whether you have a social networking presence or not. There are ways to control communication such as positioning moderated blogs instead of more collaborative applications where the organization is controlling more of the publishing and the user has less control over the brand. But ultimately we have found that transparency can be a very good thing for businesses as it can reveal a face to the brand that might otherwise miss the crucial connection with end users who are in even more control of the messages that they receive.

It appears that social networking applied to business is about to truly enter the mainstream in terms of marketing budget allocations as the consumers have spoken and shown that they are interested in this style of collaboration. The challenge for the marketers is to develop engaging campaigns that compliment the daily activities of users. One thing is for certain though it is going to be a fun ride!

GDC 2008 – Expo Day 1

GDC2008The 2008 Game Developer Conference has been a great conference so far. Most of the major industry players are here. Microsoft, Sony, Electronic Arts, Disney, Ubisoft, Activison and a host others. After the first few days of the conference focused on a number of sessions and events today marked the beginning of the Expo portion of the conference.

The technology that was on display was cutting edge and amazing. From motion capture demonstrations to the latest in animation technology including demonstrations by Natural Motion of their Dynamic Motion Synthesis Euphoria product which will be big role in the upcoming Star Wars: The Force Unleashed and Grand Theft Auto IV. To a host of demonstrations from organizations that are looking to take gaming to the next level. From brain wave centric gaming to you as the controller the evolution of gaming is close at hand.

G4 and the X-Play team are here broadcasting as well as Larry “Major Nelson” Hyrb. This has been a very informative event thus far and I look forward to tomorrows sessions, hitting the expo floor again and meeting with the EA team.

There will be more photos posted in the photo gallery soon.

Me with a Big Daddy from Bioshock
Tom Edwards with Big Daddy from Bioshock - Blog

GDC 2008

GDC2008I am in transit to San Francisco to attend the Game Developers Conference 2008.

I look forward to the numerous sessions and networking as well as all of the latest and greatest gaming demonstrations during the expo portion of the conference.

On Wednesday I will begin my blog coverage of GDC 2008 as that is when the Expo gets underway.

On deck is an interview with Larry “Major Nelson” Hyrb discussing his thoughts about the impact of Social Networking and gaming as well as insight into the keys to success of his blog.

Nike Super Bowl Event

Tonight was the Nike Super Bowl Event and it was the highlight of the trip thus far. A special thanks to BK for the invite and introduction to AD that made the trip for me. Basically any athlete that is associated with Nike Football or will be associated with Nike Football was at this particular event along with Nike corporate as well as a few of our friends from Microsoft.

The list was impressive: Adrian Peterson, Ben Roethlisberger, Jim Kelly, Warrick Dunn, Desmond Howard, and T.J. Houshmanzada to name a few. Others in attendance, Alice Cooper and Cowboy Troy.

When not focusing on business I spent time talking to Sooner Alumni and current Chicago Bear JD Runnels and current OU TE Joe John Finley and of course with Adrian Peterson. For those that don’t know me I bleed crimson and cream and the opportunity to meet one of the greatest Sooner running backs of all time was worth the trip.

Tom Edwards with Adrian Peterson - 640

Golf with The Gridiron Greats

Besides Madden Bowl XIV yesterday it was day two of assisting the Gridiron Greats cause. The morning brought a very moving press conference with 50 Gridiron Greats, 35 of which are Hall of Fame players. They gave moving testimony as Mike Ditka, Gale Sayers, Daryl “Moose” Johnston, and Michael Irvin all spoke about why this means so much to so many former players.

Later in the day brought the Gridiron Greats Golf event where the grand prize was a pair of Super Bowl XLII tickets. During the awards ceremony I had the priviledge to speak with Mike Ditka, Jim Marshall, and Jan Stenerud about their thoughts around the current situation facing those players left to fend for themselves.

This has been a great experience in that the passion that these men feel for this issue really comes through in their words. There are times when tears begin to gather and emotions start running high. These men, especially the older players paved the way and made the game what it is today. They gave their bodies and did not receive the generous salaries of today’s players. It is amazing how much this organization has accomplished in just one short year. It will be interesting to see where this goes.

Mike Ditka
Ditka 2 - 640

Jan Stenerud
Jan Stenerud - 640

Madden Bowl XIV

Madden Bowl - XIVTonight was the invite only Madden Bowl XIV put on by the Electronic Arts Tiburon team. It was a great event. A number of NFL stars squared off to see who would be the Madden Bowl XIV champ. Kellen Winslow Jr., Willis McGahee, Marshawn Lynch, Chad “Ocho Cinco” Johnson, Jason Whitten and others all virtually took the field to see who would win the coveted Madden Bowl trophy.

After a few rounds the finals came down to Willis McGahee and Marshawn Lynch. McGahee took home the coveted Madden Trophy 43-7.

The event was being blogged live by Will “Raczilla” Kinsler, Madden community manager.

Will Kinsler - 640

Also, It was great to hang out with Mike “MJ” Johnson (Below) and Reg Hamlett of EA Sports and all of their associates during the event.

Tom Edwards - MJ

Super Bowl XLII

gridironIt has been confirmed that I will be going to Arizona for a week of events for Super Bowl XLII.

I will be supporting the Gridiron Greats assistance fund. The fund was created by Mike Ditka, Willie Davis, Harry Carson, Gale Sayers and others. The fund benefits retired players in need.

The Super Bowl XLII events will bring together the largest gathering of NFL legends and Hall of Famers to date. Some of the attendees will include the likes of Earl Campbell, Barry Sanders, Lawrence Taylor, Marshall Faulk, Gale Sayers and over 50 others. This is a great cause and we wanted to provide support by offering our products and services.

The week will be filled with events which will include Mike Ditka’s Gridiron Greats dinner of champions, Gridiron Greats Golf Event, Celebrity Poker Event and a Gridiron Greats Super Jam and I will bring you blog coverage from the various events as present and past NFL players blog about the events on our platform.

In addition to the Gridiron Greats there will be the NFL Experience theme events,  an invite to a Nike Event and an invite to EA’s Madden Bowl (Thanks MJ) that will also be on the agenda.

It should be a great week!

GDC 2008

GDC2008I confirmed today that I will be attending the 2008 Game Developer Conference February 18-22 in San Francisco.

I am very excited about attending as outside of the networking and expo portion the key areas that I am interested in are the business and management topics of “Make the Community Part of Halo” and advertising and games.

The “Make the Community Part of Halo” discussions are very key as it talks about the bungie.net experience and how they worked to make community an integral part of the game itself.

I have worked with Microsoft Game Studios, Ensemble Studios and of course Electronic Arts on the Skate and NFS ProStreet titles fall along the same lines. So if you are attending the event let me know and we will schedule some time to sync during the conference.

Mike Ditka’s Dinner of Champions

Today kicked off a series of events here in Scottsdale, Arizona. I am here to support the Gridiron Greats throughout the week for various events. Tonight kicked off with Mike Ditka’s Dinner of Champions. With over 50 NFL legends in attendance this was one of the largest gatherings of NFL HOF players all to support a very worthy cause.

During the event I served as the blogging admin for http://blog.gridirongreats.org and assisted various NFL legends including Gale Sayers, Mel Renfro, and Tim Harris as well as other NFL players such as Daryl “Moose” Johnston, Andre Reed, and Kyle Turley discuss their thoughts about the current issues facing retired NFL players today.

Mike Ditka
Tom Edwards - Mike Ditka - 640

Gale Sayers
Tom Edwards - Gale Sayers - 640

Daryl “Moose” Johnston
Tom Edwards - Daryl Moose Johnston - 640

CES 2008 In Closing

It is great to be back in Dallas! CES 2008 was a great event. From the Bill Gates hilarious “last day video” to all of the robots, gadgets and celebrities. CES is a definite must attend event for any tech/gadget lover.

Being the avid gamer that I am I was disappointed that there was not a larger presence from the gaming industry on hand for the event. The show was dominated by Home and Audio products. There was a “gaming showcase” area but it was mainly filled with resellers and start-ups. There was not a lot to be seen. Granted CES occurs after E3 but it would have been nice to have more of a presence. The only major studio that I saw was Activision and they had a very small presence at the event.

One of the most impressive sites of the show was a “life size” version of the Autobot Bumblebee on the showroom floor. The level of detail and the scale of the piece definitely made you take notice.

Tom Edwards with Bumblebee

The only issue if you can call it one is that you definitely notice that there are 130,000 people in a confined space. There are times when you are pretty packed into a small space all vying for a glimpse of the latest and greatest but you have time to see all that you want to see.

Until Next year… Viva Las Vegas… Thank you… Thank you very much!!!

Tom Edwards with Elvis

CES Day 3

Coming to you live from Las Vegas at CES 2008. Today was another good day. After some early meetings with the Microsoft Vista team and the High Tech team it was on to the convention floor for additional networking.

There were 35 football fields worth of booths and exhibits. There was a very large focus on Audio and Home Theater with some of the best booth experiences coming from Panasonic, Samsung, LG and Sharp. Others went for sheer size…. Sony, Microsoft, Intel and HP all had significant space dedicated to them. There were some truly amazing products and innovations. LG had the thinnest flat screen television that I have ever seen and the war between Blu-Ray and HD-DVD was being waged on the showroom floor. I will be posting a number of photos from the event in the photo gallery soon.

There was a lot to see as business was conducted on the show floor. I also had the opportunity to meet up with Larry “Major Nelson” Hyrb today as well as we discussed next steps regarding his blog. It is always great to talk to Larry. Be sure to check out his blog and podcast. He is the insider for all things Xbox.

Tomorrow will be my last day at the event and it will be the final push through the crowds of people and booths. It has been a great event so far and I look forward to talking to my targeted list of booths to close out the event.

Me with Larry “Major Nelson” Hyrb at CES 2008
Tom Edwards with MajorNelson

CES Day 2

Hello from Las Vegas. Today was another eventful day in Las Vegas. For most of the day I met again with the Microsoft High Tech Sales teams. Later in the day we did hit the expo floor here in the Venetian. The Panasonic “life wall” presentation was the most impressive of the day.

About 10% of the expo resides in the venetian but it was still as large of an expo as most standard conferences. There were all types of devices from Robots to data storage to replica Halo 3 plasma rifles. It was good to network and to see all of the great items. I have to say though there has been a serious lack of swag thus far. Of course with 130,000 attendees the goodies are few and far between.

Tomorrow we will hit the main expo hall. I will meet with Major Nelson as well as some other pre-arranged meetings. It should be a great day!!!

CES Day 1

Coming to you live from the Palazzo in Las Vegas… Day one is now in the books. Registration, networking and Rock Band were the orders of the day.

The focus of today was to meet with all of the Microsoft Sales reps that service the High Tech industry (~125 in attendance). After watching Bill Gates final keynote speech it was on to the Rock Band rock off. For those of you that don’t know Rock Band think Guitar Hero with drums and karaoke. We were to recruit members from the Microsoft to join our band and me and 3 Microsoftees made it to the finals. We put up the highest score of the night in the final during our set but ultimately lost the title (and the custom Zune prizes) to a team of seasoned Rock Band veterans. It was still a lot of fun though!

Tomorrow will be more networking with the Microsoft teams and then on to the CES expo hall as well as a meeting with Larry “Major Nelson” Hyrb of the Xbox team.

So far the conference has gotten off to a good start. Below is a pic of our “band” that’s me with the glasses on lead guitar :P.

Tom Edwards - CES 2008 Rock Band Battle - 1

Community ROI

Changes have been in the works over the past few years, dramatic changes and challenges are beginning to have an effect on traditional business. You look at software as a service (SaaS), service oriented architecture, and especially Web 2.0 and how organizations are trying to define new strategies. From my perspective, I focus a lot of time around discussing Web 2.0 and the value to traditional business. 

Some of the common questions that are raised are: how do I calculate ROI around community? What are the contributing factors? How do I know that it is truly beneficial for me to have a community vs. not having one? The most common mistake when calculating ROI around community is to focus solely on the activity of the community. Things like unique visitors, page views, session time, community click throughs, read-to-post ratios, are all very useful in defining the health of a community, but they alone do not translate into a tangible business value that you can hang your hat on. When reviewing ROI you have to look at economic indicators such as the incremental value of the community and conversion rates.

Incremental Value is the difference between the value created by a business with an online community and the estimated value that the business would generate in the absence of community. There are a few guidelines that serve as baseline factors when calculating ROI. Research shows that Community members make up only 5% of the overall customer base, but this group accounts for 30% of the purchases and average transaction size is twice as large for community members as for non-community members. One of the biggest factors in calculating Incremental value is the referral factor. Community members are twice as likely to refer others to the site and the retention rates are 50% longer for community members than for non-community members.

With that in mind I began the process of creating a formula that took into consideration variables such as Advertising Dollars, Potential Market, Current Market Over Time and Direct and Indirect Growth to both Community and Non-community Members as well as accounting for retention and Word of Mouth. The end result is the following:

(A+(Nt/M) (b)) (M-Nt) = Community Member
(A’+(Nt‘/M’) (b’)) (M’-Nt‘) = Non-Community Member

Here are the variables
A= Advertising Dollars
M=Potential Market
Nt=Current Market over time
b= Direct Growth + Indirect Growth (CMs)
b’= Direct Growth + Indirect Growth (NCM)
r = Retention = 10% or .1
w= Word of Mouth Referral = 5% or .05
c= Content = 5% or .05

b = referral + 2(.005) = r + 0.0115
b’ = referral + (.005) = r + 0.01/2

So with this in mind you can look at this practical example:

Nt/M (M-Nt)

Nt= 10,000
M= 1,000,000

10,000/1,000,000 (b) (1,000,000 – 10,000)
b/10 (990,000)                                           

b=.1 + 2(.05) + .05 = .25                             b= r + 2w + c
b’= .1/2 + .05 = .1                                       b’ = r/2 + w

CM (10K, 1,000K) = (.25)(99,000) + 10,000 = 34,750
NCM (10K, 1,000K) = .1(99,000) + 10,000 = 19,900

Thus based on the criteria referenced above, having a community will yield a 74% increase over time as compared to not having a community based on the sample size.

In future posts I will look at another example of ROI calculation based on the average value of a Non-Community Member compared to the value of a Community Member. This will focus on monetizing the community and assumes a product based community. This requires an understanding of the average transaction per customer, total customers (projected or actual), potential market and the current conversion rates of the product. I will also review how Subject Matter Experts and Word of Mouth is calculated to come up with the 5% referenced above.

 

 

Viral Marketing & SMO

Viral Marketing is now one of the most powerful ways to market online. The key to viral success comes down to interruption vs. invitation. Traditional media such as television has the potential to reach hundreds of millions but the message may not resonate or be clearly discerned by the prospective target audience due to the “noise” and passive positioning associated with this type of delivery. The beauty of viral messaging is that it has a much better chance to get the users attention as the message is either coming from a trusted source, a recommendation, or meets the search criteria defined by the user.  Also, this type of message is available on-demand which gives the user ultimate control over when and where consumption occurs.

One viral aspect that is getting a lot of attention is online video. If you are reading this you have more than likely viewed a user created video on YouTube or some other site and you are not alone.  Online video is beginning to garner more attention from average viewers with 4% of people over the age of 18 watching videos daily and another 14% watching at least once a week. Research shows more organizations will be shifting marketing dollars to producing and positioning online videos. The reason for the shift is that video ads show a propensity to generate higher ad interaction and longer ad viewing (2/3 of the way through on average) this in turn leads to higher click-through rates.

So as an organization you may be thinking about focusing on online video or maybe you are looking to tie into user generated content and incorporate your advertising. If so, you need to focus on a few key factors. As with any type of marketing activity consistency is the key. Ensure that you are intrinsically linked to your brand, your video should require online interactivity and it needs to have synergy with offline marketing material. The other key factor revolves around the concept of Social Media Optimization or SMO.

SMO is the process of optimizing your online media presence by becoming more visible through searches within online communities and community web sites. The concept of SMO is to increase the chances of your video being distributed more widely through community search engines. This is very important as this is the key driver for this type of viral strategy.

As you consider your viral strategy it may become clear that you need a solid community presence associated with your brand. This is where branded community offerings can be applicable. Integrated platform (Blogs, Forums, File, Photo Galleries, Video & Podcast support, RSS) that streamline the positioning of an online community. Let me know if we can assist you with your community or viral marketing needs. We would be more than happy to assist. Feel free to contact me with questions at tedwards@blackfin360.com